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author | Jared Adams <jaxad0127@gmail.com> | 2010-05-17 19:16:11 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-05-17 21:49:16 -0600 |
commit | 3b4e7795c9ab3036988a1a7dfe6f5ed2ad12199d (patch) | |
tree | ed0e8cc5b608c31ac79e6d1de03d9ddfc74fa339 /src/net/tmwa/beinghandler.cpp | |
parent | 51945aa1af6f2a6dc15027ef40cf0ccf424d46e1 (diff) | |
download | mana-3b4e7795c9ab3036988a1a7dfe6f5ed2ad12199d.tar.gz mana-3b4e7795c9ab3036988a1a7dfe6f5ed2ad12199d.tar.bz2 mana-3b4e7795c9ab3036988a1a7dfe6f5ed2ad12199d.tar.xz mana-3b4e7795c9ab3036988a1a7dfe6f5ed2ad12199d.zip |
Remove Monster, Player, and NPC classes
Instead of having these three subclasses with minor differences, this
commit merges them back into Being. In the future, we can make Beings
that are talkable to some, attackable by others, etc. This also puts
back support for monster equipment.
Also changes remaining references to Being::Type and the constants to
refer to ActorSprite::Type.
Reviewed-by: Freeyorp
Diffstat (limited to 'src/net/tmwa/beinghandler.cpp')
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 112 |
1 files changed, 49 insertions, 63 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 04690c50..9eaca74c 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -28,7 +28,6 @@ #include "guild.h" #include "localplayer.h" #include "log.h" -#include "npc.h" #include "party.h" #include "playerrelations.h" @@ -74,19 +73,19 @@ BeingHandler::BeingHandler(bool enableSync): Being *createBeing(int id, short job) { - Being::Type type = Being::UNKNOWN; + ActorSprite::Type type = ActorSprite::UNKNOWN; if (job <= 25 || (job >= 4001 && job <= 4049)) - type = Being::PLAYER; + type = ActorSprite::PLAYER; else if (job >= 46 && job <= 1000) - type = Being::NPC; + type = ActorSprite::NPC; else if (job > 1000 && job <= 2000) - type = Being::MONSTER; + type = ActorSprite::MONSTER; else if (job == 45) return NULL; // Skip portals Being *being = beingManager->createBeing(id, type, job); - if (type == Being::PLAYER || type == Being::NPC) + if (type == ActorSprite::PLAYER || type == ActorSprite::NPC) { MessageOut outMsg(0x0094); outMsg.writeInt32(id);//readLong(2)); @@ -112,7 +111,6 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) int type, guild; Uint16 status; Being *srcBeing, *dstBeing; - Player *player = 0; int hairStyle, hairColor, flag; std::string player_followed; @@ -145,9 +143,6 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) break; } - if (dstBeing->getType() == Being::PLAYER) - player = static_cast<Player*>(dstBeing); - if (msg.getId() == 0x0078) { dstBeing->clearPath(); @@ -178,16 +173,13 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) shoes = msg.readInt16(); // clothes color - "abused" as shoes gloves = msg.readInt16(); // head dir - "abused" as gloves guild = msg.readInt32(); // guild - if (player) + if (guild == 0) { - if (guild == 0) - { - player->clearGuilds(); - } - else - { - player->addGuild(Guild::getGuild(guild)); - } + dstBeing->clearGuilds(); + } + else + { + dstBeing->addGuild(Guild::getGuild(guild)); } msg.readInt16(); // guild emblem msg.readInt16(); // manner @@ -195,19 +187,19 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) msg.readInt8(); // karma gender = msg.readInt8(); - if (player) + if (dstBeing->getType() == ActorSprite::PLAYER) { - player->setGender((gender == 0) - ? GENDER_FEMALE : GENDER_MALE); + dstBeing->setGender((gender == 0) + ? GENDER_FEMALE : GENDER_MALE); // Set these after the gender, as the sprites may be gender-specific - player->setSprite(SPRITE_HAIR, hairStyle * -1, ColorDB::get(hairColor)); - player->setSprite(SPRITE_BOTTOMCLOTHES, headBottom); - player->setSprite(SPRITE_TOPCLOTHES, headMid); - player->setSprite(SPRITE_HAT, headTop); - player->setSprite(SPRITE_SHOE, shoes); - player->setSprite(SPRITE_GLOVES, gloves); - player->setSprite(SPRITE_WEAPON, weapon, "", true); - player->setSprite(SPRITE_SHIELD, shield); + dstBeing->setSprite(SPRITE_HAIR, hairStyle * -1, ColorDB::get(hairColor)); + dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, headBottom); + dstBeing->setSprite(SPRITE_TOPCLOTHES, headMid); + dstBeing->setSprite(SPRITE_HAT, headTop); + dstBeing->setSprite(SPRITE_SHOE, shoes); + dstBeing->setSprite(SPRITE_GLOVES, gloves); + dstBeing->setSprite(SPRITE_WEAPON, weapon, "", true); + dstBeing->setSprite(SPRITE_SHIELD, shield); } if (msg.getId() == SMSG_BEING_MOVE) @@ -420,9 +412,6 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) break; } - if (dstBeing->getType() == Being::PLAYER) - player = static_cast<Player*>(dstBeing); - int type = msg.readInt8(); int id = 0; int id2 = 0; @@ -440,41 +429,41 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) switch (type) { case 1: // eAthena LOOK_HAIR - player->setSpriteID(SPRITE_HAIR, id *-1); + dstBeing->setSpriteID(SPRITE_HAIR, id *-1); break; case 2: // Weapon ID in id, Shield ID in id2 - player->setSprite(SPRITE_WEAPON, id, "", true); - player->setSprite(SPRITE_SHIELD, id2); + dstBeing->setSprite(SPRITE_WEAPON, id, "", true); + dstBeing->setSprite(SPRITE_SHIELD, id2); break; case 3: // Change lower headgear for eAthena, pants for us - player->setSprite(SPRITE_BOTTOMCLOTHES, id); + dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, id); break; case 4: // Change upper headgear for eAthena, hat for us - player->setSprite(SPRITE_HAT, id); + dstBeing->setSprite(SPRITE_HAT, id); break; case 5: // Change middle headgear for eathena, armor for us - player->setSprite(SPRITE_TOPCLOTHES, id); + dstBeing->setSprite(SPRITE_TOPCLOTHES, id); break; case 6: // eAthena LOOK_HAIR_COLOR - player->setSpriteColor(SPRITE_HAIR, ColorDB::get(id)); + dstBeing->setSpriteColor(SPRITE_HAIR, ColorDB::get(id)); break; case 8: // eAthena LOOK_SHIELD - player->setSprite(SPRITE_SHIELD, id); + dstBeing->setSprite(SPRITE_SHIELD, id); break; case 9: // eAthena LOOK_SHOES - player->setSprite(SPRITE_SHOE, id); + dstBeing->setSprite(SPRITE_SHOE, id); break; case 10: // LOOK_GLOVES - player->setSprite(SPRITE_GLOVES, id); + dstBeing->setSprite(SPRITE_GLOVES, id); break; case 11: // LOOK_CAPE - player->setSprite(SPRITE_CAPE, id); + dstBeing->setSprite(SPRITE_CAPE, id); break; case 12: - player->setSprite(SPRITE_MISC1, id); + dstBeing->setSprite(SPRITE_MISC1, id); break; case 13: - player->setSprite(SPRITE_MISC2, id); + dstBeing->setSprite(SPRITE_MISC2, id); break; default: logger->log("SMSG_BEING_CHANGE_LOOKS: unsupported type: " @@ -533,13 +522,10 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) break; } - if (dstBeing->getType() == Being::PLAYER) - player = static_cast<Player*>(dstBeing); - if (Party *party = player_node->getParty()){ if (party->isMember(id)) { - player->setParty(party); + dstBeing->setParty(party); } } @@ -565,21 +551,21 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) msg.readInt16(); // manner dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3 msg.readInt8(); // karma - player->setGender((msg.readInt8() == 0) + dstBeing->setGender((msg.readInt8() == 0) ? GENDER_FEMALE : GENDER_MALE); // Set these after the gender, as the sprites may be gender-specific - player->setSprite(SPRITE_WEAPON, weapon, "", true); - player->setSprite(SPRITE_SHIELD, shield); - //player->setSprite(SPRITE_SHOE, shoes); - player->setSprite(SPRITE_BOTTOMCLOTHES, headBottom); - player->setSprite(SPRITE_TOPCLOTHES, headMid); - player->setSprite(SPRITE_HAT, headTop); - //player->setSprite(SPRITE_GLOVES, gloves); - //player->setSprite(SPRITE_CAPE, cape); - //player->setSprite(SPRITE_MISC1, misc1); - //player->setSprite(SPRITE_MISC2, misc2); - player->setSprite(SPRITE_HAIR, hairStyle * -1, ColorDB::get(hairColor)); + dstBeing->setSprite(SPRITE_WEAPON, weapon, "", true); + dstBeing->setSprite(SPRITE_SHIELD, shield); + //dstBeing->setSprite(SPRITE_SHOE, shoes); + dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, headBottom); + dstBeing->setSprite(SPRITE_TOPCLOTHES, headMid); + dstBeing->setSprite(SPRITE_HAT, headTop); + //dstBeing->setSprite(SPRITE_GLOVES, gloves); + //dstBeing->setSprite(SPRITE_CAPE, cape); + //dstBeing->setSprite(SPRITE_MISC1, misc1); + //dstBeing->setSprite(SPRITE_MISC2, misc2); + dstBeing->setSprite(SPRITE_HAIR, hairStyle * -1, ColorDB::get(hairColor)); if (msg.getId() == SMSG_PLAYER_MOVE) { @@ -609,7 +595,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) gmstatus = msg.readInt16(); if (gmstatus & 0x80) - player->setGM(true); + dstBeing->setGM(true); if (msg.getId() == SMSG_PLAYER_UPDATE_1) { |