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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-02-26 22:22:22 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-06 00:27:26 +0100 |
commit | c75511fffc77d517fbf854ec8bef791f055de44c (patch) | |
tree | c431846c7d7a6934f103d21129a20a0dc4fd1c8e /src/net/skillhandler.cpp | |
parent | 646cc317351d60e0fefcab789248310662fcbbc8 (diff) | |
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Got rid of Sint{8,16,32} and Uint32 for being ID
Using unsigned rarely makes sense, especially when the server doesn't
use it either. Other uses of unsigned should be reviewed.
In all other cases, int is the fastest integer type on any architecture.
Using 8 or 16 bits can basically only be a memory optimization.
Diffstat (limited to 'src/net/skillhandler.cpp')
-rw-r--r-- | src/net/skillhandler.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/net/skillhandler.cpp b/src/net/skillhandler.cpp index e2185524..526698f4 100644 --- a/src/net/skillhandler.cpp +++ b/src/net/skillhandler.cpp @@ -51,14 +51,14 @@ void SkillHandler::handleMessage(MessageIn *msg) for (int k = 0; k < skillCount; k++) { - Sint16 skillId = msg->readInt16(); + int skillId = msg->readInt16(); msg->readInt16(); // target type msg->readInt16(); // unknown - Sint16 level = msg->readInt16(); - Sint16 sp = msg->readInt16(); + int level = msg->readInt16(); + int sp = msg->readInt16(); msg->readInt16(); // range std::string skillName = msg->readString(24); - Sint8 up = msg->readInt8(); + int up = msg->readInt8(); if (level != 0 || up != 0) { |