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author | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2007-07-31 21:29:00 +0000 |
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committer | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2007-07-31 21:29:00 +0000 |
commit | 36d28236321b6a2824ad4f394faeabbf79626808 (patch) | |
tree | 7d2475acf84852f2a21cc29eecbf7524cd58ff52 /src/net/protocol.h | |
parent | c9f930c759004e179545c3b82992e3f8a12345f2 (diff) | |
download | mana-36d28236321b6a2824ad4f394faeabbf79626808.tar.gz mana-36d28236321b6a2824ad4f394faeabbf79626808.tar.bz2 mana-36d28236321b6a2824ad4f394faeabbf79626808.tar.xz mana-36d28236321b6a2824ad4f394faeabbf79626808.zip |
Removed legacy inventory code. Added display of equipment.
Diffstat (limited to 'src/net/protocol.h')
-rw-r--r-- | src/net/protocol.h | 69 |
1 files changed, 1 insertions, 68 deletions
diff --git a/src/net/protocol.h b/src/net/protocol.h index 8af31dbb..a524304a 100644 --- a/src/net/protocol.h +++ b/src/net/protocol.h @@ -24,74 +24,6 @@ #ifndef _TMW_PROTOCOL_ #define _TMW_PROTOCOL_ -// Packets from server to client -#define SMSG_LOGIN_SUCCESS 0x0073 /**< Contains starting location */ -#define SMSG_PLAYER_UPDATE_1 0x01d8 -#define SMSG_PLAYER_UPDATE_2 0x01d9 -#define SMSG_PLAYER_MOVE 0x01da /**< A nearby player moves */ -#define SMSG_PLAYER_STAT_UPDATE_1 0x00b0 -#define SMSG_PLAYER_STAT_UPDATE_2 0x00b1 -#define SMSG_PLAYER_STAT_UPDATE_3 0x0141 -#define SMSG_PLAYER_STAT_UPDATE_4 0x00bc -#define SMSG_PLAYER_STAT_UPDATE_5 0x00bd -#define SMSG_PLAYER_STAT_UPDATE_6 0x00be -#define SMSG_WHO_ANSWER 0x00c2 -#define SMSG_PLAYER_WARP 0x0091 /**< Warp player to map/location */ -#define SMSG_PLAYER_INVENTORY 0x01ee -#define SMSG_PLAYER_INVENTORY_ADD 0x00a0 -#define SMSG_PLAYER_INVENTORY_REMOVE 0x00af -#define SMSG_PLAYER_INVENTORY_USE 0x01c8 -#define SMSG_PLAYER_EQUIPMENT 0x00a4 -#define SMSG_PLAYER_EQUIP 0x00aa -#define SMSG_PLAYER_UNEQUIP 0x00ac -#define SMSG_PLAYER_ATTACK_RANGE 0x013a -#define SMSG_PLAYER_ARROW_EQUIP 0x013c -#define SMSG_PLAYER_ARROW_MESSAGE 0x013b -#define SMSG_PLAYER_SKILLS 0x010f -#define SMSG_SKILL_FAILED 0x0110 -#define SMSG_ITEM_USE_RESPONSE 0x00a8 -#define SMSG_ITEM_VISIBLE 0x009d /**< An item is on the floor */ -#define SMSG_ITEM_DROPPED 0x009e /**< An item is dropped */ -#define SMSG_ITEM_REMOVE 0x00a1 /**< An item disappers */ -#define SMSG_BEING_VISIBLE 0x0078 -#define SMSG_BEING_MOVE 0x007b /**< A nearby monster moves */ -#define SMSG_BEING_REMOVE 0x0080 -#define SMSG_BEING_CHANGE_LOOKS 0x00c3 -#define SMSG_BEING_LEVELUP 0x019b -#define SMSG_BEING_EMOTION 0x00c0 -#define SMSG_BEING_ACTION 0x008a /**< Attack, sit, stand up, ... */ -#define SMSG_BEING_CHAT 0x008d /**< A being talks */ -#define SMSG_BEING_NAME_RESPONSE 0x0095 /**< Has to be requested */ -#define SMSG_NPC_MESSAGE 0x00b4 -#define SMSG_NPC_NEXT 0x00b5 -#define SMSG_NPC_CLOSE 0x00b6 -#define SMSG_NPC_CHOICE 0x00b7 /**< Display a choice */ -#define SMSG_NPC_BUY_SELL_CHOICE 0x00c4 -#define SMSG_NPC_BUY 0x00c6 -#define SMSG_NPC_SELL 0x00c7 -#define SMSG_NPC_BUY_RESPONSE 0x00ca -#define SMSG_NPC_SELL_RESPONSE 0x00cb -#define SMSG_PLAYER_CHAT 0x008e /**< Player talks */ -#define SMSG_GM_CHAT 0x009a /**< GM announce */ -#define SMSG_WALK_RESPONSE 0x0087 - -// Packets from client to server -#define CMSG_ITEM_PICKUP 0x009f -#define CMSG_MAP_LOADED 0x007d -#define CMSG_NPC_BUY_REQUEST 0x00c8 -#define CMSG_NPC_BUY_SELL_REQUEST 0x00c5 -#define CMSG_CHAT_MESSAGE 0x008c -#define CMSG_NPC_LIST_CHOICE 0x00b8 -#define CMSG_NPC_NEXT_REQUEST 0x00b9 -#define CMSG_NPC_SELL_REQUEST 0x00c9 -#define CMSG_SKILL_LEVELUP_REQUEST 0x0112 -#define CMSG_STAT_UPDATE_REQUEST 0x00bb -#define CMSG_NPC_TALK 0x0090 -#define CMSG_PLAYER_INVENTORY_USE 0x00a7 -#define CMSG_PLAYER_INVENTORY_DROP 0x00a2 -#define CMSG_PLAYER_EQUIP 0x00a9 -#define CMSG_PLAYER_UNEQUIP 0x00ab - /** * Enumerated type for communicated messages * - PAMSG_*: from client to account server @@ -146,6 +78,7 @@ enum { PGMSG_PICKUP = 0x0110, // W*2 position PGMSG_DROP = 0x0111, // B slot, B amount PGMSG_EQUIP = 0x0112, // B slot + PGMSG_UNEQUIP = 0x0113, // B slot GPMSG_INVENTORY = 0x0120, // { B slot, W item id [, B amount] }* GPMSG_INVENTORY_FULL = 0x0121, // { B slot, W item id [, B amount] }* GPMSG_PLAYER_ATTRIBUTE_UPDATE = 0x0130, // { W attribute, W value }* |