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authorJared Adams <jaxad0127@gmail.com>2010-07-18 12:11:39 -0600
committerJared Adams <jaxad0127@gmail.com>2010-07-18 12:25:37 -0600
commit060b5d24f824de45342c8ea1bab8fc98c08b369d (patch)
tree57b304d388277310990775ee5c9bb0f67b7bb7e6 /src/net/playerhandler.h
parent81d8168bb5796ccb1704bcce9f5327c35e55d281 (diff)
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Replace some state-related netcode methods with events
Also move the virtual destructors of the Net handler base classes to the top of their method lists. Reviewed-by: Chuck Miller
Diffstat (limited to 'src/net/playerhandler.h')
-rw-r--r--src/net/playerhandler.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/net/playerhandler.h b/src/net/playerhandler.h
index 399afb5e..b3534b83 100644
--- a/src/net/playerhandler.h
+++ b/src/net/playerhandler.h
@@ -31,6 +31,8 @@ namespace Net {
class PlayerHandler
{
public:
+ virtual ~PlayerHandler() {}
+
virtual void attack(int id) = 0;
virtual void emote(int emoteId) = 0;
@@ -62,8 +64,6 @@ class PlayerHandler
virtual int getJobLocation() = 0;
virtual Vector getDefaultWalkSpeed() = 0;
-
- virtual ~PlayerHandler() {}
};
} // namespace Net