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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-02 14:54:43 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-02 15:02:59 +0200
commitd20b79683997990a1b46ac8d4117f9195aa278f2 (patch)
tree8566fe6cd224003100be35743645c948536f26e8 /src/net/playerhandler.h
parent128f908908b77b242b749b27879ba2a9f70a94f6 (diff)
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Some cleanup and renaming
* Removed superfluous 'virtual' keyword in *Handler implementations * Renamed NPCHandler to NpcHandler * Renamed InvyHandler to InventoryHandler * Made all *Handler interface methods pure virtual * Used forward declarations in net.h * Renamed {start,end}Shoping to {start,end}Shopping
Diffstat (limited to 'src/net/playerhandler.h')
-rw-r--r--src/net/playerhandler.h28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/net/playerhandler.h b/src/net/playerhandler.h
index b451331e..6e277dc3 100644
--- a/src/net/playerhandler.h
+++ b/src/net/playerhandler.h
@@ -26,34 +26,34 @@
#include "floor_item.h"
#include "localplayer.h"
-#include <iosfwd>
-
namespace Net {
+
class PlayerHandler
{
public:
- virtual void attack(Being *being) {}
+ virtual void attack(Being *being) = 0;
- virtual void emote(int emoteId) {}
+ virtual void emote(int emoteId) = 0;
- virtual void increaseStat(LocalPlayer::Attribute attr) {}
+ virtual void increaseStat(LocalPlayer::Attribute attr) = 0;
- virtual void decreaseStat(LocalPlayer::Attribute attr) {}
+ virtual void decreaseStat(LocalPlayer::Attribute attr) = 0;
- virtual void pickUp(FloorItem *floorItem) {}
+ virtual void pickUp(FloorItem *floorItem) = 0;
- virtual void setDirection(int direction) {}
+ virtual void setDirection(int direction) = 0;
- virtual void setDestination(int x, int y, int direction = -1) {}
+ virtual void setDestination(int x, int y, int direction = -1) = 0;
- virtual void changeAction(Being::Action action) {}
+ virtual void changeAction(Being::Action action) = 0;
- virtual void respawn() {}
+ virtual void respawn() = 0;
- virtual void ingorePlayer(const std::string &player, bool ignore) {}
+ virtual void ingorePlayer(const std::string &player, bool ignore) = 0;
- virtual void ingoreAll(bool ignore) {}
+ virtual void ingoreAll(bool ignore) = 0;
};
-}
+
+} // namespace Net
#endif // PLAYERHANDLER_H