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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-02-09 22:30:00 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-02-09 22:31:11 +0100
commit07f7d52f661a74e6d0c780ca53e724651e3dcc48 (patch)
treeb55b8c0d04a1544ace42f00642adfde4ad045d94 /src/net/playerhandler.cpp
parent6c29cfa167820635ea602b5cc31dcfeb7b04478c (diff)
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Mostly whitespace fixes
Removed tab characters and trailing spaces and added spaces between "if(", "for(", "while(" and "switch(".
Diffstat (limited to 'src/net/playerhandler.cpp')
-rw-r--r--src/net/playerhandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp
index d06f1108..46ded32e 100644
--- a/src/net/playerhandler.cpp
+++ b/src/net/playerhandler.cpp
@@ -146,7 +146,7 @@ void PlayerHandler::handleMessage(MessageIn *msg)
/* Scroll if neccessary */
if (!nearby
|| (abs(x - player_node->mX) > MAP_TELEPORT_SCROLL_DISTANCE)
- || (abs(y - player_node->mY) > MAP_TELEPORT_SCROLL_DISTANCE))
+ || (abs(y - player_node->mY) > MAP_TELEPORT_SCROLL_DISTANCE))
{
scrollOffsetX = (x - player_node->mX) * 32;
scrollOffsetY = (y - player_node->mY) * 32;