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author | Philipp Sehmisch <mana@crushnet.org> | 2011-03-14 20:56:40 +0100 |
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committer | Philipp Sehmisch <mana@crushnet.org> | 2011-03-15 18:23:37 +0100 |
commit | 91e2779891973cdbefc6e07ca3dee7a432a05112 (patch) | |
tree | 7b594b3aead19f6550d66384c342a3d3668ec086 /src/net/partyhandler.h | |
parent | 25a2abd09e3b76115ed0b6b1a02cdddc6c1c5bfc (diff) | |
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Implemented a screen shake effect system in the viewport class.
The screen can either be "nudged" in a random direction with a specific
intensity or you can define an exact x and y intensity, decay factor and
duration. On a tmwAthena server an effect is triggered when the player
character dies. A method for stopping all shake effects is also
implemented, but not used yet. I added a netcode message for Manaserv to
trigger an effect server-sided. Because our protocol has currently no way
to transport floating point values, the decay is transported as a fixed
point value with 4 decimals which is entirely sufficient for this purpose.
Diffstat (limited to 'src/net/partyhandler.h')
0 files changed, 0 insertions, 0 deletions