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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2012-01-01 20:20:21 +0100 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2012-01-10 20:31:51 +0100 |
commit | 683da50e37fbbb2e3f70a4421a06dabd9bb912d8 (patch) | |
tree | 065526585f7af480df2eae40ed0acc1595331fd4 /src/net/manaserv | |
parent | 8a88347e9ee6ce9f14d638cf602f3a763bc3ff01 (diff) | |
download | mana-683da50e37fbbb2e3f70a4421a06dabd9bb912d8.tar.gz mana-683da50e37fbbb2e3f70a4421a06dabd9bb912d8.tar.bz2 mana-683da50e37fbbb2e3f70a4421a06dabd9bb912d8.tar.xz mana-683da50e37fbbb2e3f70a4421a06dabd9bb912d8.zip |
player_node -> local_player
Reviewed-by: Ablu
Diffstat (limited to 'src/net/manaserv')
-rw-r--r-- | src/net/manaserv/beinghandler.cpp | 10 | ||||
-rw-r--r-- | src/net/manaserv/charhandler.cpp | 2 | ||||
-rw-r--r-- | src/net/manaserv/chathandler.cpp | 4 | ||||
-rw-r--r-- | src/net/manaserv/gamehandler.cpp | 2 | ||||
-rw-r--r-- | src/net/manaserv/guildhandler.cpp | 10 | ||||
-rw-r--r-- | src/net/manaserv/partyhandler.cpp | 8 | ||||
-rw-r--r-- | src/net/manaserv/playerhandler.cpp | 14 |
7 files changed, 25 insertions, 25 deletions
diff --git a/src/net/manaserv/beinghandler.cpp b/src/net/manaserv/beinghandler.cpp index 91c7d621..3e635d43 100644 --- a/src/net/manaserv/beinghandler.cpp +++ b/src/net/manaserv/beinghandler.cpp @@ -132,9 +132,9 @@ void BeingHandler::handleBeingEnterMessage(Net::MessageIn &msg) case OBJECT_CHARACTER: { std::string name = msg.readString(); - if (player_node->getName() == name) + if (local_player->getName() == name) { - being = player_node; + being = local_player; being->setId(id); } else @@ -222,7 +222,7 @@ void BeingHandler::handleBeingsMoveMessage(Net::MessageIn &msg) } // Ignore messages from the server for the local player - if (being == player_node) + if (being == local_player) continue; // If the position differs too much from the actual one, we resync @@ -294,7 +294,7 @@ void BeingHandler::handleBeingActionChangeMessage(Net::MessageIn &msg) being->setAction(action); - if (action == Being::DEAD && being == player_node) + if (action == Being::DEAD && being == local_player) { static char const *const deadMsg[] = { @@ -346,7 +346,7 @@ void BeingHandler::handleBeingDirChangeMessage(Net::MessageIn &msg) int data = msg.readInt8(); // The direction for the player's character is handled on client side. - if (being != player_node) + if (being != local_player) being->setDirection((BeingDirection) data); } diff --git a/src/net/manaserv/charhandler.cpp b/src/net/manaserv/charhandler.cpp index 5017d6ea..8a072d26 100644 --- a/src/net/manaserv/charhandler.cpp +++ b/src/net/manaserv/charhandler.cpp @@ -252,7 +252,7 @@ void CharHandler::handleCharacterSelectResponse(Net::MessageIn &msg) chatServer.port); // Prevent the selected local player from being deleted - player_node = mSelectedCharacter->dummy; + local_player = mSelectedCharacter->dummy; PlayerInfo::setBackend(mSelectedCharacter->data); mSelectedCharacter->dummy = 0; diff --git a/src/net/manaserv/chathandler.cpp b/src/net/manaserv/chathandler.cpp index b6749e7c..c3a9c964 100644 --- a/src/net/manaserv/chathandler.cpp +++ b/src/net/manaserv/chathandler.cpp @@ -43,7 +43,7 @@ #include <string> #include <iostream> -extern Being *player_node; +extern Being *local_player; extern Net::ChatHandler *chatHandler; @@ -165,7 +165,7 @@ void ChatHandler::handleGameChatMessage(Net::MessageIn &msg) std::string mes = being->getName() + " : " + chatMsg; - Event event(being == player_node ? Event::Player + Event event(being == local_player ? Event::Player : Event::Being); event.setString("message", mes); event.setString("text", chatMsg); diff --git a/src/net/manaserv/gamehandler.cpp b/src/net/manaserv/gamehandler.cpp index e9c2442a..99326be4 100644 --- a/src/net/manaserv/gamehandler.cpp +++ b/src/net/manaserv/gamehandler.cpp @@ -137,7 +137,7 @@ void GameHandler::gameLoading() // Attack range from item DB // TODO: Deharcode it through equipment handling - player_node->setAttackRange(48); + local_player->setAttackRange(48); } } // namespace ManaServ diff --git a/src/net/manaserv/guildhandler.cpp b/src/net/manaserv/guildhandler.cpp index a2c571bc..1e656d87 100644 --- a/src/net/manaserv/guildhandler.cpp +++ b/src/net/manaserv/guildhandler.cpp @@ -119,7 +119,7 @@ void GuildHandler::handleMessage(Net::MessageIn &msg) GuildMember *member; short guildId = msg.readInt16(); - guild = player_node->getGuild(guildId); + guild = local_player->getGuild(guildId); if (!guild) return; @@ -147,7 +147,7 @@ void GuildHandler::handleMessage(Net::MessageIn &msg) char eventId = msg.readInt8(); GuildMember *member; - Guild *guild = player_node->getGuild(guildId); + Guild *guild = local_player->getGuild(guildId); if (guild) { switch(eventId) @@ -226,12 +226,12 @@ void GuildHandler::handleMessage(Net::MessageIn &msg) // Must remove tab first, as it wont find the guild // name after its removed from the player int guildId = msg.readInt16(); - Guild *guild = player_node->getGuild(guildId); + Guild *guild = local_player->getGuild(guildId); if (guild) { Channel *channel = channelManager->findByName(guild->getName()); channelManager->removeChannel(channel); - player_node->removeGuild(guildId); + local_player->removeGuild(guildId); } } } break; @@ -250,7 +250,7 @@ void GuildHandler::joinedGuild(Net::MessageIn &msg) Guild *guild = Guild::getGuild(guildId); guild->setName(guildName); guild->setRights(permissions); - player_node->addGuild(guild); + local_player->addGuild(guild); Net::getGuildHandler()->memberList(guildId); // Automatically create the guild channel diff --git a/src/net/manaserv/partyhandler.cpp b/src/net/manaserv/partyhandler.cpp index e1bcb624..ee2c7055 100644 --- a/src/net/manaserv/partyhandler.cpp +++ b/src/net/manaserv/partyhandler.cpp @@ -87,7 +87,7 @@ void PartyHandler::handleMessage(Net::MessageIn &msg) switch (msg.readInt8()) { case ERRMSG_OK: - player_node->setParty(mParty); + local_player->setParty(mParty); while (msg.getUnreadLength()) { std::string name = msg.readString(); @@ -113,7 +113,7 @@ void PartyHandler::handleMessage(Net::MessageIn &msg) if (msg.readInt8() == ERRMSG_OK) { mParty->clearMembers(); - player_node->setParty(NULL); + local_player->setParty(NULL); } } break; @@ -128,8 +128,8 @@ void PartyHandler::handleMessage(Net::MessageIn &msg) SERVER_NOTICE(strprintf(_("%s joined the party%s."), name.c_str(), s.c_str())); - if (name == player_node->getName()) - player_node->setParty(mParty); + if (name == local_player->getName()) + local_player->setParty(mParty); mParty->addMember(0, name); } break; diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp index d7c3dab6..43af40f5 100644 --- a/src/net/manaserv/playerhandler.cpp +++ b/src/net/manaserv/playerhandler.cpp @@ -105,7 +105,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) gameServerConnection->disconnect(); Client::setState(STATE_CHANGE_MAP); - player_node->setMap(0); + local_player->setMap(0); } break; case GPMSG_PLAYER_ATTRIBUTE_CHANGE: @@ -154,7 +154,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) paths.getStringValue("particles") + paths.getStringValue("levelUpEffectFile") ,0, 0); - player_node->controlParticle(effect); + local_player->controlParticle(effect); } break; @@ -291,7 +291,7 @@ void PlayerHandler::handleMapChangeMessage(Net::MessageIn &msg) // Switch the actual map, deleting the previous one game->changeMap(mapName); - const Vector &playerPos = player_node->getPosition(); + const Vector &playerPos = local_player->getPosition(); float scrollOffsetX = 0.0f; float scrollOffsetY = 0.0f; @@ -304,9 +304,9 @@ void PlayerHandler::handleMapChangeMessage(Net::MessageIn &msg) scrollOffsetY = y - (int) playerPos.y; } - player_node->setAction(Being::STAND); - player_node->setPosition(x, y); - player_node->setDestination(x, y); + local_player->setAction(Being::STAND); + local_player->setPosition(x, y); + local_player->setDestination(x, y); logger->log("Adjust scrolling by %d,%d", (int) scrollOffsetX, (int) scrollOffsetY); @@ -373,7 +373,7 @@ void PlayerHandler::setDestination(int x, int y, int /* direction */) void PlayerHandler::changeAction(Being::Action action) { - player_node->setAction(action); + local_player->setAction(action); MessageOut msg(PGMSG_ACTION_CHANGE); msg.writeInt8(action); |