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author | Jared Adams <jaxad0127@gmail.com> | 2009-10-24 10:58:58 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-10-24 10:58:58 -0600 |
commit | c3ac3fb3b95d0abcd2cbc51e8ff1f2498cc6841b (patch) | |
tree | 709fda8a3974b5e73d4cd4d7e688c544ce03ed96 /src/net/manaserv/specialhandler.cpp | |
parent | 86e5e4c5bd29abcd90d21a64fdea7eac73665356 (diff) | |
download | mana-c3ac3fb3b95d0abcd2cbc51e8ff1f2498cc6841b.tar.gz mana-c3ac3fb3b95d0abcd2cbc51e8ff1f2498cc6841b.tar.bz2 mana-c3ac3fb3b95d0abcd2cbc51e8ff1f2498cc6841b.tar.xz mana-c3ac3fb3b95d0abcd2cbc51e8ff1f2498cc6841b.zip |
REplace instances of TMW with Mana
Diffstat (limited to 'src/net/manaserv/specialhandler.cpp')
-rw-r--r-- | src/net/manaserv/specialhandler.cpp | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/src/net/manaserv/specialhandler.cpp b/src/net/manaserv/specialhandler.cpp new file mode 100644 index 00000000..55ea3ee0 --- /dev/null +++ b/src/net/manaserv/specialhandler.cpp @@ -0,0 +1,67 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "net/manaserv/specialhandler.h" + +#include "net/manaserv/gameserver/internal.h" + +#include "net/manaserv/connection.h" +#include "net/manaserv/protocol.h" + +#include "net/messageout.h" + +Net::SpecialHandler *specialHandler; + +namespace ManaServ { + +SpecialHandler::SpecialHandler() +{ + specialHandler = this; +} + +void SpecialHandler::handleMessage(MessageIn &msg) +{ + // TODO +} + +void SpecialHandler::use(int id) +{ + MessageOut msg(PGMSG_USE_SPECIAL); + msg.writeInt8(id); + Net::GameServer::connection->send(msg); +} + +void SpecialHandler::use(int id, int level, int beingId) +{ + // TODO +} + +void SpecialHandler::use(int id, int level, int x, int y) +{ + // TODO +} + +void SpecialHandler::use(int id, const std::string &map) +{ + // TODO +} + +} // namespace ManaServ |