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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-09-30 15:17:51 +0200 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-09-30 15:17:51 +0200 |
commit | aa574b7eb285fa8b8af52b404a6f5b3252d295fa (patch) | |
tree | 58c4b61e1893d4e92e6fcdc6117379746cd1e66e /src/net/manaserv/playerhandler.cpp | |
parent | fd394bcd24cb135f01e684717b4dadb7d2200367 (diff) | |
download | mana-aa574b7eb285fa8b8af52b404a6f5b3252d295fa.tar.gz mana-aa574b7eb285fa8b8af52b404a6f5b3252d295fa.tar.bz2 mana-aa574b7eb285fa8b8af52b404a6f5b3252d295fa.tar.xz mana-aa574b7eb285fa8b8af52b404a6f5b3252d295fa.zip |
Revert "Made the first XP notification don't show anymore."
This reverts commit 06fff57500242c37890459ceffdfff2bdf19f6d6.
At least I tried :)
I'd like to have a clear discussion about how we could initialize
the skill and attributes values, without spamming the user.
Diffstat (limited to 'src/net/manaserv/playerhandler.cpp')
-rw-r--r-- | src/net/manaserv/playerhandler.cpp | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp index 9847ca35..d7c3dab6 100644 --- a/src/net/manaserv/playerhandler.cpp +++ b/src/net/manaserv/playerhandler.cpp @@ -160,13 +160,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) case GPMSG_LEVEL_PROGRESS: { - // Don't show the first XP notification as it is sent by the server - // to initialize the current XP level. - static bool firstTime = true; - if (firstTime) - firstTime = false; - else - PlayerInfo::setAttribute(EXP, msg.readInt8()); + PlayerInfo::setAttribute(EXP, msg.readInt8()); } break; |