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authorJared Adams <jaxad0127@gmail.com>2010-08-12 21:47:59 -0600
committerJared Adams <jaxad0127@gmail.com>2010-08-12 22:01:57 -0600
commiteb2c0cae1cb7a02b72c15de0f4e8f4a68a9fa53a (patch)
tree8b1fab9acbd0eb568d7f7e0b31f8fd4ac02b18a4 /src/net/manaserv/playerhandler.cpp
parent2293b1c5ef0bb7378140bf73f1fef03a4504bdd2 (diff)
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Simplify working with the event system
EventManager has been merged into Event, with some new convinience methods added. Reviewed-by: Chuck Miller
Diffstat (limited to 'src/net/manaserv/playerhandler.cpp')
-rw-r--r--src/net/manaserv/playerhandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp
index 2028afd9..4957bbbc 100644
--- a/src/net/manaserv/playerhandler.cpp
+++ b/src/net/manaserv/playerhandler.cpp
@@ -24,7 +24,7 @@
#include "client.h"
#include "effectmanager.h"
-#include "eventmanager.h"
+#include "event.h"
#include "game.h"
#include "localplayer.h"
#include "log.h"
@@ -60,7 +60,7 @@ void RespawnRequestListener::action(const gcn::ActionEvent &event)
{
Net::getPlayerHandler()->respawn();
- Mana::EventManager::trigger("NPC", Mana::Event("CloseAll"));
+ Mana::Event::trigger("NPC", "CloseAll");
}
extern Connection *gameServerConnection;