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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2012-01-20 01:42:11 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2012-02-03 14:40:45 +0100
commit94deb596ae86bfe453c9d88e85266caae26e3980 (patch)
treeafb9f3cc90a832420b28b7cb470078b100e11812 /src/net/manaserv/playerhandler.cpp
parent86c4819bee1bcd990b6be20f36dcb26938acac8e (diff)
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Simplified and made generic the way the pickup is handled.
I also made the range be taken from the server type as for the pickup and npc talk ranges. Last but no least, I fixed the parameters sent with PGMSG_PICKUP to send the (item) position where to pickup at as described in the manaserv protocol. The pickup is still not 100% functional due certainly to two problems: 1. The client item coordinates might not be the exact same as in the server. 2. The client seems to try to pick up the item a bit too soon, probably for the reason given in 1. I'll investigate this in another patch. Reviewed-by: Thorbjørn Lindeijer, Erik Schilling.
Diffstat (limited to 'src/net/manaserv/playerhandler.cpp')
-rw-r--r--src/net/manaserv/playerhandler.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp
index 96a4b49a..adb60fb3 100644
--- a/src/net/manaserv/playerhandler.cpp
+++ b/src/net/manaserv/playerhandler.cpp
@@ -348,10 +348,9 @@ void PlayerHandler::pickUp(FloorItem *floorItem)
{
if (floorItem)
{
- int id = floorItem->getId();
MessageOut msg(PGMSG_PICKUP);
- msg.writeInt16(id >> 16);
- msg.writeInt16(id & 0xFFFF);
+ msg.writeInt16(floorItem->getPixelX());
+ msg.writeInt16(floorItem->getPixelY());
gameServerConnection->send(msg);
}
}