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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-08-11 02:26:52 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-08-11 02:26:52 +0200
commitadfa29a6436c2bb1ff2f05ef83e2eb0fa99d6068 (patch)
tree2507ecd13f82c1152f7f05e97dee241415bf6f04 /src/net/manaserv/manaserv_protocol.h
parentdcadae652ec89b554e75da8c12b6d4a655ccc888 (diff)
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Adapted the client to the latest server changes.
There are two bugs left I'll take care about in the near future: - Items dealing with more than one slot capacity are only showing on the first equip slot. - The unequip button doesn't get updated when clicking on the equipped item. A client design limitation known: - The client still don't handle correctly items applied on more than one item type at equip time.
Diffstat (limited to 'src/net/manaserv/manaserv_protocol.h')
-rw-r--r--src/net/manaserv/manaserv_protocol.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/net/manaserv/manaserv_protocol.h b/src/net/manaserv/manaserv_protocol.h
index 1543504e..12d05e11 100644
--- a/src/net/manaserv/manaserv_protocol.h
+++ b/src/net/manaserv/manaserv_protocol.h
@@ -90,12 +90,12 @@ enum {
GPMSG_PLAYER_SERVER_CHANGE = 0x0101, // B*32 token, S game address, W game port
PGMSG_PICKUP = 0x0110, // W*2 position
PGMSG_DROP = 0x0111, // W slot, W amount
- PGMSG_EQUIP = 0x0112, // W slot
- PGMSG_UNEQUIP = 0x0113, // W slot
+ PGMSG_EQUIP = 0x0112, // W inventory slot
+ PGMSG_UNEQUIP = 0x0113, // W equipment slot
PGMSG_MOVE_ITEM = 0x0114, // W slot1, W slot2, W amount
GPMSG_INVENTORY = 0x0120, // { W slot, W item id [, W amount] (if item id is nonzero) }*
- GPMSG_INVENTORY_FULL = 0x0121, // W inventory slot count { W slot, W itemId, W amount }, { W equip slot, W invy slot}*
- GPMSG_EQUIP = 0x0122, // { W Invy slot, W equip slot type count { W equip slot, W number used} }*
+ GPMSG_INVENTORY_FULL = 0x0121, // W inventory slot count { W slot, W itemId, W amount }, { W equip slot type, W item id, W item instance}*
+ GPMSG_EQUIP = 0x0122, // W item Id, W equip slot type count { W equip slot, W capacity used}*
GPMSG_PLAYER_ATTRIBUTE_CHANGE = 0x0130, // { W attribute, D base value (in 1/256ths), D modified value (in 1/256ths)}*
GPMSG_PLAYER_EXP_CHANGE = 0x0140, // { W skill, D exp got, D exp needed }*
GPMSG_LEVELUP = 0x0150, // W new level, W character points, W correction points