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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2010-02-19 22:38:59 +0100 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2010-02-19 23:37:36 +0100 |
commit | 363527d0f95963ba3f4a6d25c8eabc1bb3ad4efe (patch) | |
tree | 117ce95d3587f913a64b71fe4dcdee716b8aea7e /src/net/manaserv/loginhandler.cpp | |
parent | 432d16435774cafd630e287321e882f3e8510d16 (diff) | |
download | mana-363527d0f95963ba3f4a6d25c8eabc1bb3ad4efe.tar.gz mana-363527d0f95963ba3f4a6d25c8eabc1bb3ad4efe.tar.bz2 mana-363527d0f95963ba3f4a6d25c8eabc1bb3ad4efe.tar.xz mana-363527d0f95963ba3f4a6d25c8eabc1bb3ad4efe.zip |
Fixed a crash when trying to switch servers
Ownership of the charInfo global variable wasn't well defined. It was
being locked, unlocked and generally modified from a lot of places, and
somewhere in this mess it ended up crashing when switching servers.
Now the CharHandler instances, for eAthena and manaserv respectively,
own this list of characters. A new class, Net::Character wraps up the
slot index in combination with the player dummy. The list is passed on
to the CharSelectDialog each time it changes.
Both related and unrelated cleanups were made as well.
Reviewed-by: Jared Adams
Diffstat (limited to 'src/net/manaserv/loginhandler.cpp')
-rw-r--r-- | src/net/manaserv/loginhandler.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/net/manaserv/loginhandler.cpp b/src/net/manaserv/loginhandler.cpp index 63195816..9d8bc0e2 100644 --- a/src/net/manaserv/loginhandler.cpp +++ b/src/net/manaserv/loginhandler.cpp @@ -64,9 +64,11 @@ void LoginHandler::handleMessage(Net::MessageIn &msg) case APMSG_LOGIN_RESPONSE: handleLoginResponse(msg); break; + case APMSG_REGISTER_RESPONSE: handleRegisterResponse(msg); break; + case APMSG_RECONNECT_RESPONSE: { int errMsg = msg.readInt8(); |