diff options
author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2011-04-09 00:16:28 +0200 |
---|---|---|
committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2011-04-09 17:54:13 +0200 |
commit | 404d3f7f2f9aa455bea423a6a00025df23cd6687 (patch) | |
tree | 27f6655b3345be1ab109433a55b0512dfe48cb34 /src/net/manaserv/generalhandler.cpp | |
parent | 1e1f619b9ae5aa26058c499c988f45d1fb1b6d53 (diff) | |
download | mana-404d3f7f2f9aa455bea423a6a00025df23cd6687.tar.gz mana-404d3f7f2f9aa455bea423a6a00025df23cd6687.tar.bz2 mana-404d3f7f2f9aa455bea423a6a00025df23cd6687.tar.xz mana-404d3f7f2f9aa455bea423a6a00025df23cd6687.zip |
Removed the Mana namespace
It's just an annoyance when it's only applied to a few classes. Either
we place everything in this namespace or nothing, and at the moment I
don't see any rationale for placing everything in a Mana namespace.
Acked-by: Jared Adams
Diffstat (limited to 'src/net/manaserv/generalhandler.cpp')
-rw-r--r-- | src/net/manaserv/generalhandler.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/net/manaserv/generalhandler.cpp b/src/net/manaserv/generalhandler.cpp index e5e7ef95..68d5ee9e 100644 --- a/src/net/manaserv/generalhandler.cpp +++ b/src/net/manaserv/generalhandler.cpp @@ -91,8 +91,8 @@ GeneralHandler::GeneralHandler(): generalHandler = this; - listen(Mana::Event::ClientChannel); - listen(Mana::Event::GameChannel); + listen(Event::ClientChannel); + listen(Event::GameChannel); } void GeneralHandler::load() @@ -171,12 +171,12 @@ void GeneralHandler::clearHandlers() clearNetworkHandlers(); } -void GeneralHandler::event(Mana::Event::Channel channel, - const Mana::Event &event) +void GeneralHandler::event(Event::Channel channel, + const Event &event) { - if (channel == Mana::Event::ClientChannel) + if (channel == Event::ClientChannel) { - if (event.getType() == Mana::Event::StateChange) + if (event.getType() == Event::StateChange) { int newState = event.getInt("newState"); @@ -186,15 +186,15 @@ void GeneralHandler::event(Mana::Event::Channel channel, game->gameLoading(); } } - else if (event.getType() == Mana::Event::LoadingDatabases) + else if (event.getType() == Event::LoadingDatabases) { Attributes::load(); Attributes::informItemDB(); } } - else if (channel == Mana::Event::GameChannel) + else if (channel == Event::GameChannel) { - if (event.getType() == Mana::Event::GuiWindowsLoaded) + if (event.getType() == Event::GuiWindowsLoaded) { inventoryWindow->setSplitAllowed(true); skillDialog->loadSkills("mana-skills.xml"); |