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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-03-05 10:13:15 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-03-06 21:49:14 +0000
commit3ce39d2b497ab5356290a22b324181386af51c51 (patch)
tree1b923b8be7e4d2ce8ff70768dc7fff596487935c /src/net/manaserv/gamehandler.h
parenta9df89bda908e3b3d443db7f3ca865b6f12c75e5 (diff)
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General code cleanups
* Use final for all message handlers, Client, LocalPlayer, Being::getType, Being::setPosition and Being::setMap. (avoids some warnings about virtual dispatch in constructors) * Use auto in more places * Use emplace_back instead of push_back in some places * Use default member initializers * Less else after return * Removed superfluous .c_str() * Removed type aliases that are only used once * Removed more unused includes
Diffstat (limited to 'src/net/manaserv/gamehandler.h')
-rw-r--r--src/net/manaserv/gamehandler.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/net/manaserv/gamehandler.h b/src/net/manaserv/gamehandler.h
index 01d23b43..019c2dfa 100644
--- a/src/net/manaserv/gamehandler.h
+++ b/src/net/manaserv/gamehandler.h
@@ -23,7 +23,6 @@
#define NET_MANASERV_MAPHANDLER_H
#include "net/gamehandler.h"
-#include "net/serverinfo.h"
#include "net/manaserv/messagehandler.h"
@@ -31,7 +30,7 @@
namespace ManaServ {
-class GameHandler : public MessageHandler, public Net::GameHandler
+class GameHandler final : public MessageHandler, public Net::GameHandler
{
public:
GameHandler();