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authorJared Adams <jaxad0127@gmail.com>2010-04-12 14:46:06 -0600
committerJared Adams <jaxad0127@gmail.com>2010-04-12 15:15:37 -0600
commit612c842f32fec68ece4244ac672a1b889cf2eb18 (patch)
tree8682f225a4681e281505bd0f4c501be701228a9e /src/net/manaserv/gamehandler.cpp
parentf30f3e6a51fc20bded8a3a04cd3a0f328a064469 (diff)
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Add support for map-server switching under eAthena
Also do some cleanup that's been needed for a while. Reviewed-by: Bertram
Diffstat (limited to 'src/net/manaserv/gamehandler.cpp')
-rw-r--r--src/net/manaserv/gamehandler.cpp22
1 files changed, 13 insertions, 9 deletions
diff --git a/src/net/manaserv/gamehandler.cpp b/src/net/manaserv/gamehandler.cpp
index dd6120ae..4c6c8e38 100644
--- a/src/net/manaserv/gamehandler.cpp
+++ b/src/net/manaserv/gamehandler.cpp
@@ -108,15 +108,7 @@ void GameHandler::disconnect()
void GameHandler::inGame()
{
-
- MessageOut msg(PGMSG_CONNECT);
- msg.writeString(netToken, 32);
- gameServerConnection->send(msg);
-
- chatHandler->connect();
-
- // Attack range from item DB
- player_node->setAttackRange(-1);
+ // TODO
}
void GameHandler::mapLoaded(const std::string &mapName)
@@ -141,4 +133,16 @@ void GameHandler::ping(int tick)
// TODO
}
+void GameHandler::gameLoading()
+{
+ MessageOut msg(PGMSG_CONNECT);
+ msg.writeString(netToken, 32);
+ gameServerConnection->send(msg);
+
+ chatHandler->connect();
+
+ // Attack range from item DB
+ player_node->setAttackRange(-1);
+}
+
} // namespace ManaServ