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authorJared Adams <jaxad0127@gmail.com>2009-10-24 10:58:58 -0600
committerJared Adams <jaxad0127@gmail.com>2009-10-24 10:58:58 -0600
commitc3ac3fb3b95d0abcd2cbc51e8ff1f2498cc6841b (patch)
tree709fda8a3974b5e73d4cd4d7e688c544ce03ed96 /src/net/manaserv/charhandler.h
parent86e5e4c5bd29abcd90d21a64fdea7eac73665356 (diff)
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REplace instances of TMW with Mana
Diffstat (limited to 'src/net/manaserv/charhandler.h')
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diff --git a/src/net/manaserv/charhandler.h b/src/net/manaserv/charhandler.h
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+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef NET_MANASERV_CHARSERVERHANDLER_H
+#define NET_MANASERV_CHARSERVERHANDLER_H
+
+#include "net/charhandler.h"
+
+#include "gui/charselectdialog.h"
+
+#include "net/messagehandler.h"
+
+class LoginData;
+
+namespace ManaServ {
+
+/**
+ * Deals with incoming messages related to character selection.
+ */
+class CharHandler : public MessageHandler, public Net::CharHandler
+{
+ public:
+ CharHandler();
+
+ void handleMessage(MessageIn &msg);
+
+ void setCharInfo(LockedArray<LocalPlayer*> *charInfo)
+ {
+ mCharInfo = charInfo;
+ }
+
+ void setCharSelectDialog(CharSelectDialog *window);
+
+ /**
+ * Sets the character create dialog. The handler will clean up this
+ * dialog when a new character is succesfully created, and will unlock
+ * the dialog when a new character failed to be created.
+ */
+ void setCharCreateDialog(CharCreateDialog *window);
+
+ void getCharacters();
+
+ void chooseCharacter(int slot, LocalPlayer* character);
+
+ void newCharacter(const std::string &name, int slot,
+ bool gender, int hairstyle, int hairColor,
+ std::vector<int> stats);
+
+ void deleteCharacter(int slot, LocalPlayer* character);
+
+ protected:
+ void handleCharCreateResponse(MessageIn &msg);
+
+ void handleCharSelectResponse(MessageIn &msg);
+
+ LockedArray<LocalPlayer*> *mCharInfo;
+ CharSelectDialog *mCharSelectDialog;
+ CharCreateDialog *mCharCreateDialog;
+};
+
+} // namespace ManaServ
+
+#endif