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authorJared Adams <jaxad0127@gmail.com>2009-11-03 12:06:48 -0700
committerJared Adams <jaxad0127@gmail.com>2009-11-03 12:06:48 -0700
commite07e2a6db902f2ce0095b65708a98fa4dbf40aa0 (patch)
treeb91b3e3d3f06199dcc34e32834941964a263e0be /src/net/manaserv/charhandler.cpp
parente2897e4a7cb7eb0c4a7e46d72a9a19b909368c26 (diff)
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Simplify ManaServ netcode some more
Diffstat (limited to 'src/net/manaserv/charhandler.cpp')
-rw-r--r--src/net/manaserv/charhandler.cpp41
1 files changed, 26 insertions, 15 deletions
diff --git a/src/net/manaserv/charhandler.cpp b/src/net/manaserv/charhandler.cpp
index a08799f9..bc7ffaaa 100644
--- a/src/net/manaserv/charhandler.cpp
+++ b/src/net/manaserv/charhandler.cpp
@@ -22,14 +22,12 @@
#include "net/manaserv/charhandler.h"
#include "net/manaserv/connection.h"
+#include "net/manaserv/messagein.h"
+#include "net/manaserv/messageout.h"
#include "net/manaserv/protocol.h"
-#include "net/manaserv/accountserver/accountserver.h"
-#include "net/manaserv/accountserver/account.h"
-
#include "net/logindata.h"
#include "net/loginhandler.h"
-#include "net/messagein.h"
#include "net/net.h"
#include "game.h"
@@ -359,26 +357,39 @@ void CharHandler::getCharacters()
void CharHandler::chooseCharacter(int slot, LocalPlayer* character)
{
- AccountServer::Account::selectCharacter(slot);
+ MessageOut msg(PAMSG_CHAR_SELECT);
+
+ msg.writeInt8(slot);
+
+ accountServerConnection->send(msg);
}
void CharHandler::newCharacter(const std::string &name, int slot, bool gender,
int hairstyle, int hairColor, std::vector<int> stats)
{
- AccountServer::Account::createCharacter(name, hairstyle, hairColor,
- gender,
- stats[0], // STR
- stats[1], // AGI
- stats[2], // DEX
- stats[3], // VIT
- stats[4], // INT
- stats[5] // WILL
- );
+ MessageOut msg(PAMSG_CHAR_CREATE);
+
+ msg.writeString(name);
+ msg.writeInt8(hairstyle);
+ msg.writeInt8(hairColor);
+ msg.writeInt8(gender);
+ msg.writeInt16(stats[0]);
+ msg.writeInt16(stats[1]);
+ msg.writeInt16(stats[2]);
+ msg.writeInt16(stats[3]);
+ msg.writeInt16(stats[4]);
+ msg.writeInt16(stats[5]);
+
+ accountServerConnection->send(msg);
}
void CharHandler::deleteCharacter(int slot, LocalPlayer* character)
{
- AccountServer::Account::deleteCharacter(slot);
+ MessageOut msg(PAMSG_CHAR_DELETE);
+
+ msg.writeInt8(slot);
+
+ accountServerConnection->send(msg);
}
void CharHandler::switchCharacter()