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author | Jared Adams <jaxad0127@gmail.com> | 2009-10-24 10:58:58 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-10-24 10:58:58 -0600 |
commit | c3ac3fb3b95d0abcd2cbc51e8ff1f2498cc6841b (patch) | |
tree | 709fda8a3974b5e73d4cd4d7e688c544ce03ed96 /src/net/manaserv/charhandler.cpp | |
parent | 86e5e4c5bd29abcd90d21a64fdea7eac73665356 (diff) | |
download | mana-c3ac3fb3b95d0abcd2cbc51e8ff1f2498cc6841b.tar.gz mana-c3ac3fb3b95d0abcd2cbc51e8ff1f2498cc6841b.tar.bz2 mana-c3ac3fb3b95d0abcd2cbc51e8ff1f2498cc6841b.tar.xz mana-c3ac3fb3b95d0abcd2cbc51e8ff1f2498cc6841b.zip |
REplace instances of TMW with Mana
Diffstat (limited to 'src/net/manaserv/charhandler.cpp')
-rw-r--r-- | src/net/manaserv/charhandler.cpp | 385 |
1 files changed, 385 insertions, 0 deletions
diff --git a/src/net/manaserv/charhandler.cpp b/src/net/manaserv/charhandler.cpp new file mode 100644 index 00000000..a1b014fa --- /dev/null +++ b/src/net/manaserv/charhandler.cpp @@ -0,0 +1,385 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "net/manaserv/charhandler.h" + +#include "net/manaserv/connection.h" +#include "net/manaserv/protocol.h" + +#include "net/manaserv/accountserver/accountserver.h" +#include "net/manaserv/accountserver/account.h" + +#include "net/logindata.h" +#include "net/loginhandler.h" +#include "net/messagein.h" +#include "net/net.h" + +#include "game.h" +#include "localplayer.h" +#include "log.h" +#include "main.h" + +#include "gui/charcreatedialog.h" +#include "gui/okdialog.h" + +#include "resources/colordb.h" + +#include "utils/gettext.h" + +extern Net::Connection *accountServerConnection; +extern Net::Connection *gameServerConnection; +extern Net::Connection *chatServerConnection; + +Net::CharHandler *charHandler; + +struct CharInfo { + unsigned char slot; + std::string name; + Gender gender; + int hs, hc; + unsigned short level; + unsigned short charPoints; + unsigned short corrPoints; + unsigned int money; + unsigned char attr[7]; +}; + +typedef std::vector<CharInfo> CharInfos; +CharInfos chars; + +namespace ManaServ { + +extern std::string netToken; +extern ServerInfo gameServer; +extern ServerInfo chatServer; + +CharHandler::CharHandler(): + mCharSelectDialog(0), + mCharCreateDialog(0) +{ + static const Uint16 _messages[] = { + APMSG_CHAR_CREATE_RESPONSE, + APMSG_CHAR_DELETE_RESPONSE, + APMSG_CHAR_INFO, + APMSG_CHAR_SELECT_RESPONSE, + 0 + }; + handledMessages = _messages; + charHandler = this; +} + +void CharHandler::handleMessage(MessageIn &msg) +{ + switch (msg.getId()) + { + case APMSG_CHAR_CREATE_RESPONSE: + handleCharCreateResponse(msg); + break; + + case APMSG_CHAR_DELETE_RESPONSE: + { + int errMsg = msg.readInt8(); + // Character deletion successful + if (errMsg == ERRMSG_OK) + { + LocalPlayer *tempPlayer = mCharInfo->getEntry(); + mCharInfo->setEntry(0); + mCharInfo->unlock(); + if (mCharSelectDialog) + mCharSelectDialog->update(mCharInfo->getPos()); + new OkDialog(_("Info"), _("Player deleted.")); + delete tempPlayer; + } + // Character deletion failed + else + { + std::string errorMessage = ""; + switch (errMsg) + { + case ERRMSG_NO_LOGIN: + errorMessage = _("Not logged in."); + break; + case ERRMSG_INVALID_ARGUMENT: + errorMessage = _("Selection out of range."); + break; + default: + errorMessage = _("Unknown error."); + } + mCharInfo->unlock(); + new OkDialog(_("Error"), errorMessage); + } + } + break; + + case APMSG_CHAR_INFO: + { + CharInfo info; + info.slot = msg.readInt8(); // character slot + info.name = msg.readString(); + info.gender = msg.readInt8() == GENDER_MALE ? GENDER_MALE : + GENDER_FEMALE; + info.hs = msg.readInt8(); + info.hc = msg.readInt8(); + info.level = msg.readInt16(); + info.charPoints = msg.readInt16(); + info.corrPoints = msg.readInt16(); + info.money = msg.readInt32(); + + for (int i = 0; i < 7; i++) + { + info.attr[i] = msg.readInt8(); + } + + chars.push_back(info); + + if (mCharSelectDialog) + { + mCharInfo->select(info.slot); + + LocalPlayer *tempPlayer = new LocalPlayer(); + tempPlayer->setName(info.name); + tempPlayer->setGender(info.gender); + tempPlayer->setSprite(Player::HAIR_SPRITE, info.hs * -1, + ColorDB::get(info.hc)); + tempPlayer->setLevel(info.level); + tempPlayer->setCharacterPoints(info.charPoints); + tempPlayer->setCorrectionPoints(info.corrPoints); + tempPlayer->setMoney(info.money); + + for (int i = 0; i < 7; i++) + { + tempPlayer->setAttributeBase(i, info.attr[i]); + } + + mCharInfo->setEntry(tempPlayer); + + mCharSelectDialog->update(info.slot); + } + } + break; + + case APMSG_CHAR_SELECT_RESPONSE: + handleCharSelectResponse(msg); + break; + } +} + +void CharHandler::handleCharCreateResponse(MessageIn &msg) +{ + int errMsg = msg.readInt8(); + + // Character creation failed + if (errMsg != ERRMSG_OK) + { + std::string errorMessage = ""; + switch (errMsg) + { + case ERRMSG_NO_LOGIN: + errorMessage = _("Not logged in."); + break; + case CREATE_TOO_MUCH_CHARACTERS: + errorMessage = _("No empty slot."); + break; + case ERRMSG_INVALID_ARGUMENT: + errorMessage = _("Invalid name."); + break; + case CREATE_EXISTS_NAME: + errorMessage = _("Character's name already exists."); + break; + case CREATE_INVALID_HAIRSTYLE: + errorMessage = _("Invalid hairstyle."); + break; + case CREATE_INVALID_HAIRCOLOR: + errorMessage = _("Invalid hair color."); + break; + case CREATE_INVALID_GENDER: + errorMessage = _("Invalid gender."); + break; + case CREATE_RAW_STATS_TOO_HIGH: + errorMessage = _("Character's stats are too high."); + break; + case CREATE_RAW_STATS_TOO_LOW: + errorMessage = _("Character's stats are too low."); + break; + case CREATE_RAW_STATS_EQUAL_TO_ZERO: + errorMessage = _("One stat is zero."); + break; + default: + errorMessage = _("Unknown error."); + break; + } + new OkDialog(_("Error"), errorMessage); + + if (mCharCreateDialog) + mCharCreateDialog->unlock(); + } + else + { + if (mCharCreateDialog) + { + mCharCreateDialog->success(); + mCharCreateDialog->scheduleDelete(); + mCharCreateDialog = 0; + } + } + +} + +void CharHandler::handleCharSelectResponse(MessageIn &msg) +{ + int errMsg = msg.readInt8(); + + if (errMsg == ERRMSG_OK) + { + netToken = msg.readString(32); + + gameServer.hostname.assign(msg.readString()); + gameServer.port = msg.readInt16(); + + chatServer.hostname.assign(msg.readString()); + chatServer.port = msg.readInt16(); + + logger->log("Game server: %s:%d", gameServer.hostname.c_str(), + gameServer.port); + logger->log("Chat server: %s:%d", chatServer.hostname.c_str(), + chatServer.port); + + gameServerConnection->connect(gameServer.hostname, gameServer.port); + chatServerConnection->connect(chatServer.hostname, chatServer.port); + + // Keep the selected character and delete the others + player_node = mCharInfo->getEntry(); + int slot = mCharInfo->getPos(); + mCharInfo->unlock(); + mCharInfo->select(0); + + do { + LocalPlayer *tmp = mCharInfo->getEntry(); + if (tmp != player_node) + { + delete tmp; + mCharInfo->setEntry(0); + } + mCharInfo->next(); + } while (mCharInfo->getPos()); + mCharInfo->select(slot); + + mCharInfo->clear(); //player_node will be deleted by ~Game + + state = STATE_CONNECT_GAME; + } + else if(errMsg == ERRMSG_FAILURE) + { + errorMessage = _("No gameservers are available."); + mCharInfo->clear(); + state = STATE_ERROR; + } +} + +void CharHandler::setCharSelectDialog(CharSelectDialog *window) +{ + mCharSelectDialog = window; +} + +void CharHandler::setCharCreateDialog(CharCreateDialog *window) +{ + mCharCreateDialog = window; + + if (!mCharCreateDialog) return; + + std::vector<std::string> attributes; + attributes.push_back(_("Strength:")); + attributes.push_back(_("Agility:")); + attributes.push_back(_("Dexterity:")); + attributes.push_back(_("Vitality:")); + attributes.push_back(_("Intelligence:")); + attributes.push_back(_("Willpower:")); + + mCharCreateDialog->setAttributes(attributes, 60, 1, 20); +} + +void CharHandler::getCharacters() +{ + if (!accountServerConnection->isConnected()) + Net::getLoginHandler()->connect(); + else + { + mCharInfo->unlock(); + LocalPlayer *tempPlayer; + for (CharInfos::const_iterator it = chars.begin(); it != chars.end(); it++) + { + const CharInfo info = (CharInfo) (*it); + mCharInfo->select(info.slot); + + tempPlayer = new LocalPlayer(); + tempPlayer->setName(info.name); + tempPlayer->setGender(info.gender); + tempPlayer->setSprite(Player::HAIR_SPRITE, info.hs * -1, + ColorDB::get(info.hc)); + tempPlayer->setLevel(info.level); + tempPlayer->setCharacterPoints(info.charPoints); + tempPlayer->setCorrectionPoints(info.corrPoints); + tempPlayer->setMoney(info.money); + + for (int i = 0; i < 7; i++) + { + tempPlayer->setAttributeBase(i, info.attr[i]); + } + + mCharInfo->setEntry(tempPlayer); + } + + // Close the character create dialog + if (mCharCreateDialog) + { + mCharCreateDialog->scheduleDelete(); + mCharCreateDialog = 0; + } + + state = STATE_CHAR_SELECT; + } +} + +void CharHandler::chooseCharacter(int slot, LocalPlayer* character) +{ + Net::AccountServer::Account::selectCharacter(slot); +} + +void CharHandler::newCharacter(const std::string &name, int slot, bool gender, + int hairstyle, int hairColor, std::vector<int> stats) +{ + Net::AccountServer::Account::createCharacter(name, hairstyle, hairColor, + gender, + stats[0], // STR + stats[1], // AGI + stats[2], // DEX + stats[3], // VIT + stats[4], // INT + stats[5] // WILL + ); +} + +void CharHandler::deleteCharacter(int slot, LocalPlayer* character) +{ + Net::AccountServer::Account::deleteCharacter(slot); +} + +} // namespace ManaServ |