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author | Jared Adams <jaxad0127@gmail.com> | 2010-02-13 15:04:58 -0700 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-02-13 15:08:54 -0700 |
commit | 8bc425ff48b7a874ca0fb9d2285044c75f3010ab (patch) | |
tree | 5904c7f53cde9ffbe7df2a63f088561141e06b66 /src/net/manaserv/buysellhandler.cpp | |
parent | 28c9cec5d39c9a1b98694eba9a28281cf111e34a (diff) | |
download | mana-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.tar.gz mana-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.tar.bz2 mana-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.tar.xz mana-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.zip |
Make NPC dialogs instance instead of global
This change allows players to talk to multiple NPCs at a time (if the server agrees). Manaserv's netcode allows multiple commerce instances too. eAthena's is limited to one commerce instance, due to protocol limitations.
Diffstat (limited to 'src/net/manaserv/buysellhandler.cpp')
-rw-r--r-- | src/net/manaserv/buysellhandler.cpp | 35 |
1 files changed, 19 insertions, 16 deletions
diff --git a/src/net/manaserv/buysellhandler.cpp b/src/net/manaserv/buysellhandler.cpp index e98dce98..9b7c0863 100644 --- a/src/net/manaserv/buysellhandler.cpp +++ b/src/net/manaserv/buysellhandler.cpp @@ -26,17 +26,14 @@ #include "localplayer.h" #include "npc.h" -#include "net/messagein.h" - -#include "net/manaserv/protocol.h" - #include "gui/buy.h" #include "gui/chat.h" #include "gui/sell.h" -extern BuyDialog *buyDialog; -extern SellDialog *sellDialog; -extern Window *buySellDialog; +#include "net/messagein.h" + +#include "net/manaserv/protocol.h" + namespace ManaServ { @@ -58,37 +55,43 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg) return; } - current_npc = being->getId(); + int npcId = being->getId(); switch (msg.getId()) { case GPMSG_NPC_BUY: - buyDialog->reset(); - buyDialog->setMoney(player_node->getMoney()); - buyDialog->setVisible(true); + { + BuyDialog* dialog = new BuyDialog(npcId); + + dialog->reset(); + dialog->setMoney(player_node->getMoney()); while (msg.getUnreadLength()) { int itemId = msg.readInt16(); int amount = msg.readInt16(); int value = msg.readInt16(); - buyDialog->addItem(itemId, amount, value); + dialog->addItem(itemId, amount, value); } break; + } case GPMSG_NPC_SELL: - sellDialog->setMoney(player_node->getMoney()); - sellDialog->reset(); - sellDialog->setVisible(true); + { + SellDialog* dialog = new SellDialog(npcId); + + dialog->reset(); + dialog->setMoney(player_node->getMoney()); while (msg.getUnreadLength()) { int itemId = msg.readInt16(); int amount = msg.readInt16(); int value = msg.readInt16(); - sellDialog->addItem(new Item(itemId, amount, false), value); + dialog->addItem(new Item(itemId, amount, false), value); } break; + } } } |