summaryrefslogtreecommitdiff
path: root/src/net/manaserv/beinghandler.cpp
diff options
context:
space:
mode:
authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-04-15 15:33:33 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-04-18 01:15:22 +0200
commita8489adc8c4f6fe8355ea1abbfb7be12d0e73b27 (patch)
treefbfb89e8740d61526bf07932953cc9645b8d7302 /src/net/manaserv/beinghandler.cpp
parent88934303761ba950be56eac8b60de2dede88a29f (diff)
downloadmana-a8489adc8c4f6fe8355ea1abbfb7be12d0e73b27.tar.gz
mana-a8489adc8c4f6fe8355ea1abbfb7be12d0e73b27.tar.bz2
mana-a8489adc8c4f6fe8355ea1abbfb7be12d0e73b27.tar.xz
mana-a8489adc8c4f6fe8355ea1abbfb7be12d0e73b27.zip
Added a client-side position tolerance check.
This is based on the information given by the server which now permit resyncs when necessary. Reviewed-by: Thorbjorn.
Diffstat (limited to 'src/net/manaserv/beinghandler.cpp')
-rw-r--r--src/net/manaserv/beinghandler.cpp34
1 files changed, 25 insertions, 9 deletions
diff --git a/src/net/manaserv/beinghandler.cpp b/src/net/manaserv/beinghandler.cpp
index 6e9b3645..414f914d 100644
--- a/src/net/manaserv/beinghandler.cpp
+++ b/src/net/manaserv/beinghandler.cpp
@@ -40,6 +40,8 @@
#include "utils/gettext.h"
+#define POSITION_DIFF_TOLERANCE 48
+
namespace ManaServ {
BeingHandler::BeingHandler()
@@ -217,20 +219,27 @@ void BeingHandler::handleBeingsMoveMessage(Net::MessageIn &msg)
int id = msg.readInt16();
int flags = msg.readInt8();
Being *being = actorSpriteManager->findBeing(id);
- int sx = 0;
- int sy = 0;
- int speed = 0;
+ int sx, sy, dx, dy, speed = 0;
+
+ if ((!flags & (MOVING_POSITION | MOVING_DESTINATION)))
+ continue;
if (flags & MOVING_POSITION)
{
sx = msg.readInt16();
sy = msg.readInt16();
- speed = msg.readInt8();
}
- if (!being || !(flags & (MOVING_POSITION | MOVING_DESTINATION)))
+
+ if (flags & MOVING_DESTINATION)
{
- continue;
+ dx = msg.readInt16();
+ dy = msg.readInt16();
+ speed = msg.readInt8();
}
+
+ if (!being)
+ continue;
+
if (speed)
{
/*
@@ -241,18 +250,25 @@ void BeingHandler::handleBeingsMoveMessage(Net::MessageIn &msg)
* with the Being::logic() function calls
* @see MILLISECONDS_IN_A_TICK
*/
- being->setWalkSpeed(
- giveSpeedInPixelsPerTicks((float) speed / 10));
+ being->setWalkSpeed(giveSpeedInPixelsPerTicks((float) speed / 10));
}
// Ignore messages from the server for the local player
if (being == player_node)
continue;
+ // If the position differs too much from the actual one, we resync
+ // the being position
if (flags & MOVING_POSITION)
{
- being->setDestination(sx, sy);
+ Vector serverPos(sx, sy);
+ if (serverPos.length()
+ - being->getPosition().length() > POSITION_DIFF_TOLERANCE)
+ being->setPosition(serverPos);
}
+
+ if (flags & MOVING_DESTINATION)
+ being->setDestination(dx, dy);
}
}