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author | Jared Adams <jaxad0127@gmail.com> | 2009-03-23 11:14:00 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-03-23 11:14:00 -0600 |
commit | eee4c9a1e2a9fc58ccb8ad05acfe0b0e41ec3fab (patch) | |
tree | e6a09e53f092b94614ea66d92af27c684772cd42 /src/net/inventoryhandler.cpp | |
parent | 1850cca2e8ba43b1e70385d848dca9f3a91fef4a (diff) | |
download | mana-eee4c9a1e2a9fc58ccb8ad05acfe0b0e41ec3fab.tar.gz mana-eee4c9a1e2a9fc58ccb8ad05acfe0b0e41ec3fab.tar.bz2 mana-eee4c9a1e2a9fc58ccb8ad05acfe0b0e41ec3fab.tar.xz mana-eee4c9a1e2a9fc58ccb8ad05acfe0b0e41ec3fab.zip |
Move all TMWServ-specific code to net/tmwserv
Also fix several instances where the same net handler was being used for
both servers, and a few other related oddities.
Diffstat (limited to 'src/net/inventoryhandler.cpp')
-rw-r--r-- | src/net/inventoryhandler.cpp | 79 |
1 files changed, 0 insertions, 79 deletions
diff --git a/src/net/inventoryhandler.cpp b/src/net/inventoryhandler.cpp deleted file mode 100644 index 41032f13..00000000 --- a/src/net/inventoryhandler.cpp +++ /dev/null @@ -1,79 +0,0 @@ -/* - * The Mana World - * Copyright 2004 The Mana World Development Team - * - * This file is part of The Mana World. - * - * The Mana World is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * The Mana World is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with The Mana World; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "inventoryhandler.h" - -#include <SDL_types.h> - -#include "messagein.h" -#include "protocol.h" - -#include "../equipment.h" -#include "../inventory.h" -#include "../item.h" -#include "../itemshortcut.h" -#include "../localplayer.h" - -#include "../gui/chat.h" -#include "../resources/iteminfo.h" - -InventoryHandler::InventoryHandler() -{ - static const Uint16 _messages[] = { - GPMSG_INVENTORY_FULL, - GPMSG_INVENTORY, - 0 - }; - handledMessages = _messages; -} - -void InventoryHandler::handleMessage(MessageIn &msg) -{ - switch (msg.getId()) - { - case GPMSG_INVENTORY_FULL: - player_node->clearInventory(); - // no break! - - case GPMSG_INVENTORY: - while (msg.getUnreadLength()) - { - int slot = msg.readInt8(); - if (slot == 255) - { - player_node->setMoney(msg.readInt32()); - continue; - } - - int id = msg.readInt16(); - if (slot < EQUIPMENT_SIZE) - { - player_node->mEquipment->setEquipment(slot, id); - } - else if (slot >= 32 && slot < 32 + INVENTORY_SIZE) - { - int amount = id ? msg.readInt8() : 0; - player_node->setInvItem(slot - 32, id, amount); - } - }; - break; - } -} |