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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-02-26 22:22:22 +0100 |
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committer | Ira Rice <irarice@gmail.com> | 2009-03-05 17:22:19 -0700 |
commit | 448d9076137fc5dde666a90820992a34a945cbf7 (patch) | |
tree | ee8d478fbced980a0ea868e9a7810ca56c49fe97 /src/net/inventoryhandler.cpp | |
parent | a79d05b01d4a2dc639e6d3a5b7ddd508e64d3511 (diff) | |
download | mana-448d9076137fc5dde666a90820992a34a945cbf7.tar.gz mana-448d9076137fc5dde666a90820992a34a945cbf7.tar.bz2 mana-448d9076137fc5dde666a90820992a34a945cbf7.tar.xz mana-448d9076137fc5dde666a90820992a34a945cbf7.zip |
Got rid of Sint{8,16,32} and Uint32 for being ID
Using unsigned rarely makes sense, especially when the server doesn't
use it either. Other uses of unsigned should be reviewed.
In all other cases, int is the fastest integer type on any architecture.
Using 8 or 16 bits can basically only be a memory optimization.
Diffstat (limited to 'src/net/inventoryhandler.cpp')
-rw-r--r-- | src/net/inventoryhandler.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/net/inventoryhandler.cpp b/src/net/inventoryhandler.cpp index be128609..b0511080 100644 --- a/src/net/inventoryhandler.cpp +++ b/src/net/inventoryhandler.cpp @@ -62,9 +62,9 @@ InventoryHandler::InventoryHandler() void InventoryHandler::handleMessage(MessageIn *msg) { - Sint32 number; - Sint16 index, amount, itemId, equipType, arrow; - Sint16 identified, cards[4], itemType; + int number; + int index, amount, itemId, equipType, arrow; + int identified, cards[4], itemType; Inventory *inventory = player_node->getInventory(); Inventory *storage = player_node->getStorage(); |