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author | Majin Sniper <majinsniper@gmx.de> | 2009-02-20 00:19:52 +0100 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-02-19 18:27:45 -0700 |
commit | 1713f33dbd71b6378c8a4e58452fb16147f320d7 (patch) | |
tree | 19edc1a3291b06bf1680394bb1a68986ddca6f0c /src/net/inventoryhandler.cpp | |
parent | fcc8e48e96f017e4d7551ce7e686dd2e2a1bbcb9 (diff) | |
download | mana-1713f33dbd71b6378c8a4e58452fb16147f320d7.tar.gz mana-1713f33dbd71b6378c8a4e58452fb16147f320d7.tar.bz2 mana-1713f33dbd71b6378c8a4e58452fb16147f320d7.tar.xz mana-1713f33dbd71b6378c8a4e58452fb16147f320d7.zip |
Added a pickup notification as particle effect. Also make a ui option to enable/disable this effect (default is off) and another option to disable the pickup notification in the chat log (default is on).
Diffstat (limited to 'src/net/inventoryhandler.cpp')
-rw-r--r-- | src/net/inventoryhandler.cpp | 15 |
1 files changed, 12 insertions, 3 deletions
diff --git a/src/net/inventoryhandler.cpp b/src/net/inventoryhandler.cpp index d5ac0c29..a227701e 100644 --- a/src/net/inventoryhandler.cpp +++ b/src/net/inventoryhandler.cpp @@ -25,6 +25,7 @@ #include "messagein.h" #include "protocol.h" +#include "../configuration.h" #include "../inventory.h" #include "../item.h" #include "../itemshortcut.h" @@ -141,13 +142,21 @@ void InventoryHandler::handleMessage(MessageIn *msg) itemType = msg->readInt8(); if (msg->readInt8() > 0) { - chatWindow->chatLog(_("Unable to pick up item"), BY_SERVER); + if (config.getValue("showpickupchat", true)) { + chatWindow->chatLog(_("Unable to pick up item"), BY_SERVER); + } } else { const ItemInfo &itemInfo = ItemDB::get(itemId); const std::string amountStr = (amount > 1) ? toString(amount) : "a"; - chatWindow->chatLog(strprintf(_("You picked up %s %s"), - amountStr.c_str(), itemInfo.getName().c_str()), BY_SERVER); + if (config.getValue("showpickupchat", true)) { + chatWindow->chatLog(strprintf(_("You picked up %s %s"), + amountStr.c_str(), itemInfo.getName().c_str()), + BY_SERVER); + } + if (config.getValue("showpickupparticle", false)) { + player_node->pickedUp(itemInfo.getName()); + } if (Item *item = inventory->getItem(index)) { item->setId(itemId); |