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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-04-09 14:49:07 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-04-09 14:49:07 +0000
commitcd68076f45b1ae6332b5298f57240aa4b0ebf357 (patch)
tree1736ba4bf56cf5d9ac32a50a036b996954d651ee /src/net/inventoryhandler.cpp
parentaca696b5c784bfbb426c50ac58e93e3d61944b39 (diff)
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Re-enabled non-functional item shortcut window, planned to be fixed for 0.0.25
(reverted change 3811). Somehow seems it's not drawing anything, not sure why.
Diffstat (limited to 'src/net/inventoryhandler.cpp')
-rw-r--r--src/net/inventoryhandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/net/inventoryhandler.cpp b/src/net/inventoryhandler.cpp
index 9e18f23c..7ed7e38d 100644
--- a/src/net/inventoryhandler.cpp
+++ b/src/net/inventoryhandler.cpp
@@ -30,7 +30,7 @@
#include "../resources/iteminfo.h"
#include "../item.h"
-//#include "../itemshortcut.h"
+#include "../itemshortcut.h"
#include "../localplayer.h"
#include "../gui/chat.h"
@@ -80,7 +80,7 @@ void InventoryHandler::handleMessage(MessageIn *msg)
player_node->getInvItem(index)->setEquipment(true);
}
}
- //itemShortcut->load();
+ itemShortcut->load();
break;
case SMSG_PLAYER_INVENTORY_ADD: