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author | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2007-07-23 16:51:13 +0000 |
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committer | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2007-07-23 16:51:13 +0000 |
commit | 430bbe292eb51b3f3bb7b356d8b218b28bed0ff4 (patch) | |
tree | afe53ed4e2978408a0082ec974f0b9dfab32a00c /src/net/gameserver | |
parent | a30bb2e92405fb379db298f2996e1c0ecd3f4bbd (diff) | |
download | mana-430bbe292eb51b3f3bb7b356d8b218b28bed0ff4.tar.gz mana-430bbe292eb51b3f3bb7b356d8b218b28bed0ff4.tar.bz2 mana-430bbe292eb51b3f3bb7b356d8b218b28bed0ff4.tar.xz mana-430bbe292eb51b3f3bb7b356d8b218b28bed0ff4.zip |
Converted NPC code to new server.
Diffstat (limited to 'src/net/gameserver')
-rw-r--r-- | src/net/gameserver/player.cpp | 17 | ||||
-rw-r--r-- | src/net/gameserver/player.h | 4 |
2 files changed, 19 insertions, 2 deletions
diff --git a/src/net/gameserver/player.cpp b/src/net/gameserver/player.cpp index 9af0c238..daf76c3e 100644 --- a/src/net/gameserver/player.cpp +++ b/src/net/gameserver/player.cpp @@ -67,7 +67,7 @@ void Net::GameServer::Player::equip(int slot) Net::GameServer::connection->send(msg); } -void Net::GameServer::Player::attack(unsigned char direction) +void Net::GameServer::Player::attack(int direction) { MessageOut msg(PGMSG_ATTACK); msg.writeByte(direction); @@ -80,3 +80,18 @@ void Net::GameServer::Player::changeAction(Being::Action action) msg.writeByte(action); Net::GameServer::connection->send(msg); } + +void Net::GameServer::Player::talkToNPC(int id, bool restart) +{ + MessageOut msg(restart ? PGMSG_NPC_TALK : PGMSG_NPC_TALK_NEXT); + msg.writeShort(id); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::selectFromNPC(int id, int choice) +{ + MessageOut msg(PGMSG_NPC_SELECT); + msg.writeShort(id); + msg.writeByte(choice); + Net::GameServer::connection->send(msg); +} diff --git a/src/net/gameserver/player.h b/src/net/gameserver/player.h index 7cc45486..cb6927ba 100644 --- a/src/net/gameserver/player.h +++ b/src/net/gameserver/player.h @@ -39,8 +39,10 @@ namespace Net void pickUp(int x, int y); void drop(int slot, int amount); void equip(int slot); - void attack(unsigned char direction); + void attack(int direction); void changeAction(Being::Action action); + void talkToNPC(int id, bool restart); + void selectFromNPC(int id, int choice); } } } |