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authorDavid Athay <ko2fan@gmail.com>2008-10-15 15:45:14 +0000
committerDavid Athay <ko2fan@gmail.com>2008-10-15 15:45:14 +0000
commit438be47fa7078cd235bda7d2461024ddc222c026 (patch)
tree45afebcc356b7e77a8999ef1bda638c638522fae /src/net/gameserver
parent61a5caef2951f7e0e3a660514eb5d778d787df8f (diff)
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src/localplayer.cpp
src/net/beinghandler.cpp src/net/protocol.h src/net/gameserver/player.h src/net/gameserver/player.cpp src/net/beinghandler.h ChangeLog tmw.cbp
Diffstat (limited to 'src/net/gameserver')
-rw-r--r--src/net/gameserver/player.cpp22
-rw-r--r--src/net/gameserver/player.h3
2 files changed, 25 insertions, 0 deletions
diff --git a/src/net/gameserver/player.cpp b/src/net/gameserver/player.cpp
index d8050d2b..28fd954a 100644
--- a/src/net/gameserver/player.cpp
+++ b/src/net/gameserver/player.cpp
@@ -160,6 +160,21 @@ void Net::GameServer::Player::tradeWithNPC(int item, int amount)
Net::GameServer::connection->send(msg);
}
+void Net::GameServer::Player::sendLetter(const std::string &player,
+ const std::string &text)
+{
+ MessageOut msg(PGMSG_SEND_POST);
+ msg.writeString(player);
+ msg.writeString(text);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::getLetters()
+{
+ MessageOut msg(PGMSG_GET_POST);
+ Net::GameServer::connection->send(msg);
+}
+
void Net::GameServer::Player::raiseAttribute(int attribute)
{
MessageOut msg(PGMSG_RAISE_ATTRIBUTE);
@@ -179,3 +194,10 @@ void Net::GameServer::Player::respawn()
MessageOut msg(PGMSG_RESPAWN);
Net::GameServer::connection->send(msg);
}
+
+void Net::GameServer::Player::changeDir(unsigned char dir)
+{
+ MessageOut msg(PGMSG_DIRECTION_CHANGE);
+ msg.writeInt8(dir);
+ Net::GameServer::connection->send(msg);
+}
diff --git a/src/net/gameserver/player.h b/src/net/gameserver/player.h
index eea15c2b..fa8c1376 100644
--- a/src/net/gameserver/player.h
+++ b/src/net/gameserver/player.h
@@ -59,10 +59,13 @@ namespace Net
void tradeItem(int slot, int amount);
void tradeMoney(int amount);
void tradeWithNPC(int item, int amount);
+ void sendLetter(const std::string &player, const std::string &text);
+ void getLetters();
void raiseAttribute(int attribute);
void lowerAttribute(int attribute);
void respawn();
static RespawnRequestListener respawnListener;
+ void changeDir(unsigned char dir);
}
}
}