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author | Björn Steinbrink <B.Steinbrink@gmx.de> | 2006-11-02 12:43:49 +0000 |
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committer | Björn Steinbrink <B.Steinbrink@gmx.de> | 2006-11-02 12:43:49 +0000 |
commit | 5f0ebee0d4d75fa91d417f4f352abdbc7502c2f0 (patch) | |
tree | b030f9ff00fceb9f90fab2c9fd56bdc16cd4126c /src/net/gameserver/player.h | |
parent | fa035c2fd70945a0b12143ce9b81284d8d24d13b (diff) | |
download | mana-5f0ebee0d4d75fa91d417f4f352abdbc7502c2f0.tar.gz mana-5f0ebee0d4d75fa91d417f4f352abdbc7502c2f0.tar.bz2 mana-5f0ebee0d4d75fa91d417f4f352abdbc7502c2f0.tar.xz mana-5f0ebee0d4d75fa91d417f4f352abdbc7502c2f0.zip |
Network layer refactoring.
Diffstat (limited to 'src/net/gameserver/player.h')
-rw-r--r-- | src/net/gameserver/player.h | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/src/net/gameserver/player.h b/src/net/gameserver/player.h new file mode 100644 index 00000000..34d5bb45 --- /dev/null +++ b/src/net/gameserver/player.h @@ -0,0 +1,46 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _TMW_NET_GAMESERVER_PLAYER_H +#define _TMW_NET_GAMESERVER_PLAYER_H + +#include <iosfwd> + +namespace Net +{ + class Connection; + + namespace GameServer + { + namespace Player + { + void say(const std::string &text); + void walk(short x, short y); +// void pickUp(...); + void useItem(int itemId); + void equip(int itemId, char slot); + } + } +} + +#endif |