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authorJared Adams <jaxad0127@gmail.com>2009-03-23 11:14:00 -0600
committerJared Adams <jaxad0127@gmail.com>2009-03-23 11:14:00 -0600
commiteee4c9a1e2a9fc58ccb8ad05acfe0b0e41ec3fab (patch)
treee6a09e53f092b94614ea66d92af27c684772cd42 /src/net/gameserver/player.cpp
parent1850cca2e8ba43b1e70385d848dca9f3a91fef4a (diff)
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Move all TMWServ-specific code to net/tmwserv
Also fix several instances where the same net handler was being used for both servers, and a few other related oddities.
Diffstat (limited to 'src/net/gameserver/player.cpp')
-rw-r--r--src/net/gameserver/player.cpp202
1 files changed, 0 insertions, 202 deletions
diff --git a/src/net/gameserver/player.cpp b/src/net/gameserver/player.cpp
deleted file mode 100644
index 95c13ec2..00000000
--- a/src/net/gameserver/player.cpp
+++ /dev/null
@@ -1,202 +0,0 @@
-/*
- * The Mana World
- * Copyright 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * The Mana World is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * The Mana World is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "player.h"
-
-#include "internal.h"
-
-#include "../connection.h"
-#include "../messageout.h"
-#include "../protocol.h"
-
-void RespawnRequestListener::action(const gcn::ActionEvent &event)
-{
- Net::GameServer::Player::respawn();
-}
-
-void Net::GameServer::Player::say(const std::string &text)
-{
- MessageOut msg(PGMSG_SAY);
- msg.writeString(text);
- Net::GameServer::connection->send(msg);
-}
-
-void Net::GameServer::Player::walk(int x, int y)
-{
- MessageOut msg(PGMSG_WALK);
- msg.writeInt16(x);
- msg.writeInt16(y);
- Net::GameServer::connection->send(msg);
-}
-
-void Net::GameServer::Player::pickUp(int x, int y)
-{
- MessageOut msg(PGMSG_PICKUP);
- msg.writeInt16(x);
- msg.writeInt16(y);
- Net::GameServer::connection->send(msg);
-}
-
-void Net::GameServer::Player::moveItem(int oldSlot, int newSlot, int amount)
-{
- MessageOut msg(PGMSG_MOVE_ITEM);
- msg.writeInt8(oldSlot);
- msg.writeInt8(newSlot);
- msg.writeInt8(amount);
- Net::GameServer::connection->send(msg);
-}
-
-void Net::GameServer::Player::drop(int slot, int amount)
-{
- MessageOut msg(PGMSG_DROP);
- msg.writeInt8(slot);
- msg.writeInt8(amount);
- Net::GameServer::connection->send(msg);
-}
-
-void Net::GameServer::Player::equip(int slot)
-{
- MessageOut msg(PGMSG_EQUIP);
- msg.writeInt8(slot);
- Net::GameServer::connection->send(msg);
-}
-
-void Net::GameServer::Player::unequip(int slot)
-{
- MessageOut msg(PGMSG_UNEQUIP);
- msg.writeInt8(slot);
- Net::GameServer::connection->send(msg);
-}
-
-void Net::GameServer::Player::useItem(int slot)
-{
- MessageOut msg(PGMSG_USE_ITEM);
- msg.writeInt8(slot);
- Net::GameServer::connection->send(msg);
-}
-
-void Net::GameServer::Player::attack(int direction)
-{
- MessageOut msg(PGMSG_ATTACK);
- msg.writeInt8(direction);
- Net::GameServer::connection->send(msg);
-}
-
-void Net::GameServer::Player::useSpecial(int special)
-{
- MessageOut msg(PGMSG_USE_SPECIAL);
- msg.writeInt8(special);
- Net::GameServer::connection->send(msg);
-}
-
-void Net::GameServer::Player::changeAction(Being::Action action)
-{
- MessageOut msg(PGMSG_ACTION_CHANGE);
- msg.writeInt8(action);
- Net::GameServer::connection->send(msg);
-}
-
-void Net::GameServer::Player::talkToNPC(int id, bool restart)
-{
- MessageOut msg(restart ? PGMSG_NPC_TALK : PGMSG_NPC_TALK_NEXT);
- msg.writeInt16(id);
- Net::GameServer::connection->send(msg);
-}
-
-void Net::GameServer::Player::selectFromNPC(int id, int choice)
-{
- MessageOut msg(PGMSG_NPC_SELECT);
- msg.writeInt16(id);
- msg.writeInt8(choice);
- Net::GameServer::connection->send(msg);
-}
-
-void Net::GameServer::Player::requestTrade(int id)
-{
- MessageOut msg(PGMSG_TRADE_REQUEST);
- msg.writeInt16(id);
- Net::GameServer::connection->send(msg);
-}
-
-void Net::GameServer::Player::acceptTrade(bool accept)
-{
- MessageOut msg(accept ? PGMSG_TRADE_ACCEPT : PGMSG_TRADE_CANCEL);
- Net::GameServer::connection->send(msg);
-}
-
-void Net::GameServer::Player::tradeItem(int slot, int amount)
-{
- MessageOut msg(PGMSG_TRADE_ADD_ITEM);
- msg.writeInt8(slot);
- msg.writeInt8(amount);
- Net::GameServer::connection->send(msg);
-}
-
-void Net::GameServer::Player::tradeMoney(int amount)
-{
- MessageOut msg(PGMSG_TRADE_SET_MONEY);
- msg.writeInt32(amount);
- Net::GameServer::connection->send(msg);
-}
-
-void Net::GameServer::Player::tradeWithNPC(int item, int amount)
-{
- MessageOut msg(PGMSG_NPC_BUYSELL);
- msg.writeInt16(item);
- msg.writeInt16(amount);
- Net::GameServer::connection->send(msg);
-}
-
-void Net::GameServer::Player::sendLetter(const std::string &player,
- const std::string &text)
-{
- MessageOut msg(PGMSG_NPC_POST_SEND);
- msg.writeString(player);
- msg.writeString(text);
- Net::GameServer::connection->send(msg);
-}
-
-void Net::GameServer::Player::raiseAttribute(int attribute)
-{
- MessageOut msg(PGMSG_RAISE_ATTRIBUTE);
- msg.writeInt8(attribute);
- Net::GameServer::connection->send(msg);
-}
-
-void Net::GameServer::Player::lowerAttribute(int attribute)
-{
- MessageOut msg(PGMSG_LOWER_ATTRIBUTE);
- msg.writeInt8(attribute);
- Net::GameServer::connection->send(msg);
-}
-
-void Net::GameServer::Player::respawn()
-{
- MessageOut msg(PGMSG_RESPAWN);
- Net::GameServer::connection->send(msg);
-}
-
-void Net::GameServer::Player::changeDir(unsigned char dir)
-{
- MessageOut msg(PGMSG_DIRECTION_CHANGE);
- msg.writeInt8(dir);
- Net::GameServer::connection->send(msg);
-}