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author | Jared Adams <jaxad0127@gmail.com> | 2009-03-23 11:14:00 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-03-23 11:14:00 -0600 |
commit | eee4c9a1e2a9fc58ccb8ad05acfe0b0e41ec3fab (patch) | |
tree | e6a09e53f092b94614ea66d92af27c684772cd42 /src/net/gameserver/player.cpp | |
parent | 1850cca2e8ba43b1e70385d848dca9f3a91fef4a (diff) | |
download | mana-eee4c9a1e2a9fc58ccb8ad05acfe0b0e41ec3fab.tar.gz mana-eee4c9a1e2a9fc58ccb8ad05acfe0b0e41ec3fab.tar.bz2 mana-eee4c9a1e2a9fc58ccb8ad05acfe0b0e41ec3fab.tar.xz mana-eee4c9a1e2a9fc58ccb8ad05acfe0b0e41ec3fab.zip |
Move all TMWServ-specific code to net/tmwserv
Also fix several instances where the same net handler was being used for
both servers, and a few other related oddities.
Diffstat (limited to 'src/net/gameserver/player.cpp')
-rw-r--r-- | src/net/gameserver/player.cpp | 202 |
1 files changed, 0 insertions, 202 deletions
diff --git a/src/net/gameserver/player.cpp b/src/net/gameserver/player.cpp deleted file mode 100644 index 95c13ec2..00000000 --- a/src/net/gameserver/player.cpp +++ /dev/null @@ -1,202 +0,0 @@ -/* - * The Mana World - * Copyright 2004 The Mana World Development Team - * - * This file is part of The Mana World. - * - * The Mana World is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * The Mana World is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with The Mana World; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "player.h" - -#include "internal.h" - -#include "../connection.h" -#include "../messageout.h" -#include "../protocol.h" - -void RespawnRequestListener::action(const gcn::ActionEvent &event) -{ - Net::GameServer::Player::respawn(); -} - -void Net::GameServer::Player::say(const std::string &text) -{ - MessageOut msg(PGMSG_SAY); - msg.writeString(text); - Net::GameServer::connection->send(msg); -} - -void Net::GameServer::Player::walk(int x, int y) -{ - MessageOut msg(PGMSG_WALK); - msg.writeInt16(x); - msg.writeInt16(y); - Net::GameServer::connection->send(msg); -} - -void Net::GameServer::Player::pickUp(int x, int y) -{ - MessageOut msg(PGMSG_PICKUP); - msg.writeInt16(x); - msg.writeInt16(y); - Net::GameServer::connection->send(msg); -} - -void Net::GameServer::Player::moveItem(int oldSlot, int newSlot, int amount) -{ - MessageOut msg(PGMSG_MOVE_ITEM); - msg.writeInt8(oldSlot); - msg.writeInt8(newSlot); - msg.writeInt8(amount); - Net::GameServer::connection->send(msg); -} - -void Net::GameServer::Player::drop(int slot, int amount) -{ - MessageOut msg(PGMSG_DROP); - msg.writeInt8(slot); - msg.writeInt8(amount); - Net::GameServer::connection->send(msg); -} - -void Net::GameServer::Player::equip(int slot) -{ - MessageOut msg(PGMSG_EQUIP); - msg.writeInt8(slot); - Net::GameServer::connection->send(msg); -} - -void Net::GameServer::Player::unequip(int slot) -{ - MessageOut msg(PGMSG_UNEQUIP); - msg.writeInt8(slot); - Net::GameServer::connection->send(msg); -} - -void Net::GameServer::Player::useItem(int slot) -{ - MessageOut msg(PGMSG_USE_ITEM); - msg.writeInt8(slot); - Net::GameServer::connection->send(msg); -} - -void Net::GameServer::Player::attack(int direction) -{ - MessageOut msg(PGMSG_ATTACK); - msg.writeInt8(direction); - Net::GameServer::connection->send(msg); -} - -void Net::GameServer::Player::useSpecial(int special) -{ - MessageOut msg(PGMSG_USE_SPECIAL); - msg.writeInt8(special); - Net::GameServer::connection->send(msg); -} - -void Net::GameServer::Player::changeAction(Being::Action action) -{ - MessageOut msg(PGMSG_ACTION_CHANGE); - msg.writeInt8(action); - Net::GameServer::connection->send(msg); -} - -void Net::GameServer::Player::talkToNPC(int id, bool restart) -{ - MessageOut msg(restart ? PGMSG_NPC_TALK : PGMSG_NPC_TALK_NEXT); - msg.writeInt16(id); - Net::GameServer::connection->send(msg); -} - -void Net::GameServer::Player::selectFromNPC(int id, int choice) -{ - MessageOut msg(PGMSG_NPC_SELECT); - msg.writeInt16(id); - msg.writeInt8(choice); - Net::GameServer::connection->send(msg); -} - -void Net::GameServer::Player::requestTrade(int id) -{ - MessageOut msg(PGMSG_TRADE_REQUEST); - msg.writeInt16(id); - Net::GameServer::connection->send(msg); -} - -void Net::GameServer::Player::acceptTrade(bool accept) -{ - MessageOut msg(accept ? PGMSG_TRADE_ACCEPT : PGMSG_TRADE_CANCEL); - Net::GameServer::connection->send(msg); -} - -void Net::GameServer::Player::tradeItem(int slot, int amount) -{ - MessageOut msg(PGMSG_TRADE_ADD_ITEM); - msg.writeInt8(slot); - msg.writeInt8(amount); - Net::GameServer::connection->send(msg); -} - -void Net::GameServer::Player::tradeMoney(int amount) -{ - MessageOut msg(PGMSG_TRADE_SET_MONEY); - msg.writeInt32(amount); - Net::GameServer::connection->send(msg); -} - -void Net::GameServer::Player::tradeWithNPC(int item, int amount) -{ - MessageOut msg(PGMSG_NPC_BUYSELL); - msg.writeInt16(item); - msg.writeInt16(amount); - Net::GameServer::connection->send(msg); -} - -void Net::GameServer::Player::sendLetter(const std::string &player, - const std::string &text) -{ - MessageOut msg(PGMSG_NPC_POST_SEND); - msg.writeString(player); - msg.writeString(text); - Net::GameServer::connection->send(msg); -} - -void Net::GameServer::Player::raiseAttribute(int attribute) -{ - MessageOut msg(PGMSG_RAISE_ATTRIBUTE); - msg.writeInt8(attribute); - Net::GameServer::connection->send(msg); -} - -void Net::GameServer::Player::lowerAttribute(int attribute) -{ - MessageOut msg(PGMSG_LOWER_ATTRIBUTE); - msg.writeInt8(attribute); - Net::GameServer::connection->send(msg); -} - -void Net::GameServer::Player::respawn() -{ - MessageOut msg(PGMSG_RESPAWN); - Net::GameServer::connection->send(msg); -} - -void Net::GameServer::Player::changeDir(unsigned char dir) -{ - MessageOut msg(PGMSG_DIRECTION_CHANGE); - msg.writeInt8(dir); - Net::GameServer::connection->send(msg); -} |