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authorJared Adams <jaxad0127@gmail.com>2009-07-23 10:30:32 -0600
committerJared Adams <jaxad0127@gmail.com>2009-07-23 10:31:36 -0600
commitcc7931166279d2302afdcc1030c3d5b7e104faad (patch)
treeb3d83dce467ccabfdad78eded2a5233f0816a31b /src/net/ea
parent01263d9ebb304d9fba90d741bf849e0865e3c17d (diff)
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Fix adding to existing item in inventory
Diffstat (limited to 'src/net/ea')
-rw-r--r--src/net/ea/inventoryhandler.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
index 6ee974fc..b6e91609 100644
--- a/src/net/ea/inventoryhandler.cpp
+++ b/src/net/ea/inventoryhandler.cpp
@@ -191,6 +191,11 @@ void InventoryHandler::handleMessage(MessageIn &msg)
{
player_node->pickedUp(itemInfo, amount);
+ Item *item = inventory->getItem(index);
+
+ if (item && item->getId() == itemId)
+ amount += inventory->getItem(index)->getQuantity();
+
inventory->setItem(index, itemId, amount, equipType != 0);
}
} break;