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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2009-07-15 22:37:35 +0200
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2009-07-15 22:37:35 +0200
commitfa6d39d9f56e09abfb6b48bacdd66ddbad20c641 (patch)
tree31a57b7a69c20454e129963e2b2c4327782a2311 /src/net/ea
parentdf52e6b900600709ab0069daacf06093c61667b1 (diff)
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Fixed compile warnings and crash in skill dialog
The crash was probably due to roaming or uninitialized pointers in the skill map. Please remember to clear it after deleting its contents, and also remember that operator[] is non-const and will insert an element when it's not already there. The proper way to see if a map contains an element is by using find().
Diffstat (limited to 'src/net/ea')
-rw-r--r--src/net/ea/specialhandler.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/net/ea/specialhandler.cpp b/src/net/ea/specialhandler.cpp
index 218ff795..528f531e 100644
--- a/src/net/ea/specialhandler.cpp
+++ b/src/net/ea/specialhandler.cpp
@@ -100,8 +100,8 @@ void SpecialHandler::handleMessage(MessageIn &msg)
msg.readInt16(); // target type
msg.skip(2); // unused
int level = msg.readInt16();
- int sp = msg.readInt16();
- int range = msg.readInt16();
+ msg.readInt16(); // sp
+ msg.readInt16(); // range
msg.skip(24); // unused
int up = msg.readInt8();
@@ -115,8 +115,8 @@ void SpecialHandler::handleMessage(MessageIn &msg)
{
skillId = msg.readInt16();
int level = msg.readInt16();
- int sp = msg.readInt16();
- int range = msg.readInt16();
+ msg.readInt16(); // sp
+ msg.readInt16(); // range
int up = msg.readInt8();
player_node->setAttributeBase(skillId, level);