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authorJared Adams <jaxad0127@gmail.com>2009-07-13 21:39:23 -0600
committerJared Adams <jaxad0127@gmail.com>2009-07-13 21:39:23 -0600
commit6d3e53146ba15e4d90670db3067fa7f1a67034e1 (patch)
tree20c2fd4db10392997ba712ca7e75ed68da044230 /src/net/ea/specialhandler.cpp
parentfeb73c9a8dcaf9ebd30ad8b00ce08cf41ca65849 (diff)
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Rename Net::SkillHandler to Net::SpecialHandler
SkillHandler::up moved to PlayerHandler::increaseSkill
Diffstat (limited to 'src/net/ea/specialhandler.cpp')
-rw-r--r--src/net/ea/specialhandler.cpp246
1 files changed, 246 insertions, 0 deletions
diff --git a/src/net/ea/specialhandler.cpp b/src/net/ea/specialhandler.cpp
new file mode 100644
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--- /dev/null
+++ b/src/net/ea/specialhandler.cpp
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+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "net/ea/specialhandler.h"
+
+#include "net/ea/protocol.h"
+
+#include "net/messagein.h"
+#include "net/messageout.h"
+
+#include "localplayer.h"
+#include "log.h"
+
+#include "gui/skilldialog.h"
+
+#include "gui/widgets/chattab.h"
+
+#include "utils/gettext.h"
+
+/** job dependend identifiers (?) */
+#define SKILL_BASIC 0x0001
+#define SKILL_WARP 0x001b
+#define SKILL_STEAL 0x0032
+#define SKILL_ENVENOM 0x0034
+
+/** basic skills identifiers */
+#define BSKILL_TRADE 0x0000
+#define BSKILL_EMOTE 0x0001
+#define BSKILL_SIT 0x0002
+#define BSKILL_CREATECHAT 0x0003
+#define BSKILL_JOINPARTY 0x0004
+#define BSKILL_SHOUT 0x0005
+#define BSKILL_PK 0x0006 // ??
+#define BSKILL_SETALLIGN 0x0007 // ??
+
+/** reasons why action failed */
+#define RFAIL_SKILLDEP 0x00
+#define RFAIL_INSUFHP 0x01
+#define RFAIL_INSUFSP 0x02
+#define RFAIL_NOMEMO 0x03
+#define RFAIL_SKILLDELAY 0x04
+#define RFAIL_ZENY 0x05
+#define RFAIL_WEAPON 0x06
+#define RFAIL_REDGEM 0x07
+#define RFAIL_BLUEGEM 0x08
+#define RFAIL_OVERWEIGHT 0x09
+#define RFAIL_GENERIC 0x0a
+
+/** should always be zero if failed */
+#define SKILL_FAILED 0x00
+
+Net::SpecialHandler *specialHandler;
+
+namespace EAthena {
+
+SpecialHandler::SpecialHandler()
+{
+ static const Uint16 _messages[] = {
+ SMSG_PLAYER_SKILLS,
+ SMSG_SKILL_FAILED,
+ SMSG_PLAYER_SKILL_UP,
+ 0
+ };
+ handledMessages = _messages;
+ specialHandler = this;
+}
+
+void SpecialHandler::handleMessage(MessageIn &msg)
+{
+ int skillCount;
+ int skillId;
+
+ switch (msg.getId())
+ {
+ case SMSG_PLAYER_SKILLS:
+ msg.readInt16(); // length
+ skillCount = (msg.getLength() - 4) / 37;
+
+ for (int k = 0; k < skillCount; k++)
+ {
+ skillId = msg.readInt16();
+ msg.readInt16(); // target type
+ msg.skip(2); // unused
+ int level = msg.readInt16();
+ int sp = msg.readInt16();
+ int range = msg.readInt16();
+ msg.skip(24); // unused
+ int up = msg.readInt8();
+
+ player_node->setAttributeBase(skillId, level);
+ player_node->setAttributeEffective(skillId, level);
+ skillDialog->setModifiable(skillId, up);
+ }
+ break;
+
+ case SMSG_PLAYER_SKILL_UP:
+ {
+ skillId = msg.readInt16();
+ int level = msg.readInt16();
+ int sp = msg.readInt16();
+ int range = msg.readInt16();
+ int up = msg.readInt8();
+
+ player_node->setAttributeBase(skillId, level);
+ player_node->setAttributeEffective(skillId, level);
+ skillDialog->setModifiable(skillId, up);
+ }
+ break;
+
+ case SMSG_SKILL_FAILED:
+ // Action failed (ex. sit because you have not reached the
+ // right level)
+ skillId = msg.readInt16();
+ short bskill = msg.readInt16();
+ msg.readInt16(); // unknown
+ char success = msg.readInt8();
+ char reason = msg.readInt8();
+ if (success != SKILL_FAILED && bskill == BSKILL_EMOTE)
+ {
+ logger->log("Action: %d/%d", bskill, success);
+ }
+
+ std::string msg;
+ if (success == SKILL_FAILED && skillId == SKILL_BASIC)
+ {
+ switch (bskill)
+ {
+ case BSKILL_TRADE:
+ msg = _("Trade failed!");
+ break;
+ case BSKILL_EMOTE:
+ msg = _("Emote failed!");
+ break;
+ case BSKILL_SIT:
+ msg = _("Sit failed!");
+ break;
+ case BSKILL_CREATECHAT:
+ msg = _("Chat creating failed!");
+ break;
+ case BSKILL_JOINPARTY:
+ msg = _("Could not join party!");
+ break;
+ case BSKILL_SHOUT:
+ msg = _("Cannot shout!");
+ break;
+ }
+
+ msg += " ";
+
+ switch (reason)
+ {
+ case RFAIL_SKILLDEP:
+ msg += _("You have not yet reached a high enough lvl!");
+ break;
+ case RFAIL_INSUFHP:
+ msg += _("Insufficient HP!");
+ break;
+ case RFAIL_INSUFSP:
+ msg += _("Insufficient SP!");
+ break;
+ case RFAIL_NOMEMO:
+ msg += _("You have no memos!");
+ break;
+ case RFAIL_SKILLDELAY:
+ msg += _("You cannot do that right now!");
+ break;
+ case RFAIL_ZENY:
+ msg += _("Seems you need more money... ;-)");
+ break;
+ case RFAIL_WEAPON:
+ msg += _("You cannot use this skill with that kind of weapon!");
+ break;
+ case RFAIL_REDGEM:
+ msg += _("You need another red gem!");
+ break;
+ case RFAIL_BLUEGEM:
+ msg += _("You need another blue gem!");
+ break;
+ case RFAIL_OVERWEIGHT:
+ msg += _("You're carrying to much to do this!");
+ break;
+ default:
+ msg += _("Huh? What's that?");
+ break;
+ }
+ }
+ else
+ {
+ switch (skillId)
+ {
+ case SKILL_WARP :
+ msg = _("Warp failed...");
+ break;
+ case SKILL_STEAL :
+ msg = _("Could not steal anything...");
+ break;
+ case SKILL_ENVENOM :
+ msg = _("Poison had no effect...");
+ break;
+ }
+ }
+
+ localChatTab->chatLog(msg);
+ break;
+ }
+}
+
+void SpecialHandler::use(int id)
+{
+ // TODO
+}
+
+void SpecialHandler::use(int id, int level, int beingId)
+{
+ // TODO
+}
+
+void SpecialHandler::use(int id, int level, int x, int y)
+{
+ // TODO
+}
+
+void SpecialHandler::use(int id, const std::string &map)
+{
+ // TODO
+}
+
+} // namespace EAthena