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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-04-02 14:54:43 +0200 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-04-02 15:02:59 +0200 |
commit | d20b79683997990a1b46ac8d4117f9195aa278f2 (patch) | |
tree | 8566fe6cd224003100be35743645c948536f26e8 /src/net/ea/playerhandler.h | |
parent | 128f908908b77b242b749b27879ba2a9f70a94f6 (diff) | |
download | mana-d20b79683997990a1b46ac8d4117f9195aa278f2.tar.gz mana-d20b79683997990a1b46ac8d4117f9195aa278f2.tar.bz2 mana-d20b79683997990a1b46ac8d4117f9195aa278f2.tar.xz mana-d20b79683997990a1b46ac8d4117f9195aa278f2.zip |
Some cleanup and renaming
* Removed superfluous 'virtual' keyword in *Handler implementations
* Renamed NPCHandler to NpcHandler
* Renamed InvyHandler to InventoryHandler
* Made all *Handler interface methods pure virtual
* Used forward declarations in net.h
* Renamed {start,end}Shoping to {start,end}Shopping
Diffstat (limited to 'src/net/ea/playerhandler.h')
-rw-r--r-- | src/net/ea/playerhandler.h | 25 |
1 files changed, 13 insertions, 12 deletions
diff --git a/src/net/ea/playerhandler.h b/src/net/ea/playerhandler.h index f1d45a79..cc84dec0 100644 --- a/src/net/ea/playerhandler.h +++ b/src/net/ea/playerhandler.h @@ -24,35 +24,36 @@ #include "net/messagehandler.h" #include "net/net.h" +#include "net/playerhandler.h" class PlayerHandler : public MessageHandler, public Net::PlayerHandler { public: PlayerHandler(); - virtual void handleMessage(MessageIn &msg); + void handleMessage(MessageIn &msg); - virtual void attack(Being *being); + void attack(Being *being); - virtual void emote(int emoteId); + void emote(int emoteId); - virtual void increaseStat(LocalPlayer::Attribute attr); + void increaseStat(LocalPlayer::Attribute attr); - virtual void decreaseStat(LocalPlayer::Attribute attr); + void decreaseStat(LocalPlayer::Attribute attr); - virtual void pickUp(FloorItem *floorItem); + void pickUp(FloorItem *floorItem); - virtual void setDirection(int direction); + void setDirection(int direction); - virtual void setDestination(int x, int y, int direction = -1); + void setDestination(int x, int y, int direction = -1); - virtual void changeAction(Being::Action action); + void changeAction(Being::Action action); - virtual void respawn(); + void respawn(); - virtual void ingorePlayer(const std::string &player, bool ignore); + void ingorePlayer(const std::string &player, bool ignore); - virtual void ingoreAll(bool ignore); + void ingoreAll(bool ignore); }; extern PlayerHandler *playerHandler; |