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authorBertram <bertram@cegetel.net>2010-02-09 01:42:50 +0100
committerBertram <bertram@cegetel.net>2010-02-09 01:42:50 +0100
commit56f501c8148b1061a02547d37b20eeeeb64029db (patch)
tree718e48289066706bc3851830f3c6b03150e66b97 /src/net/ea/playerhandler.h
parent8b4d9f9b5eaf175baf0c4209c312133bb457742c (diff)
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Made the Beings' logic be able to handle any tile height/width.
This is the First step to get rid of most hardcoded 32 values.
Diffstat (limited to 'src/net/ea/playerhandler.h')
-rw-r--r--src/net/ea/playerhandler.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/net/ea/playerhandler.h b/src/net/ea/playerhandler.h
index b60daef3..9e7e9ac3 100644
--- a/src/net/ea/playerhandler.h
+++ b/src/net/ea/playerhandler.h
@@ -66,7 +66,7 @@ class PlayerHandler : public MessageHandler, public Net::PlayerHandler
int getJobLocation();
- float getDefaultWalkSpeed();
+ Vector getDefaultWalkSpeed();
};
} // namespace EAthena