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authorJared Adams <jaxad0127@gmail.com>2009-12-02 14:35:42 -0700
committerJared Adams <jaxad0127@gmail.com>2009-12-02 14:35:42 -0700
commit91761b7926c2503664c4db24c5aa44f817384227 (patch)
treea6c1c5d31593048326f1026fa52997b3003df471 /src/net/ea/playerhandler.cpp
parentd12c93d4d6fc38eb86b5cb8515f4b8f8a7e96b54 (diff)
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Centralize netcode handler instances in Net
Instead of each netcode making the global variables and Net referencing them, Net now makes them and the netcodes reference them. Also remove an innappropriate ChatHandler reference from eA's AdminHandler.
Diffstat (limited to 'src/net/ea/playerhandler.cpp')
-rw-r--r--src/net/ea/playerhandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index dd0d099a..5db4acbe 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -140,7 +140,7 @@ static const char *randomDeathMessage()
return gettext(deadMsg[random]);
}
-Net::PlayerHandler *playerHandler;
+extern Net::PlayerHandler *playerHandler;
namespace EAthena {