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authorJared Adams <jaxad0127@gmail.com>2009-07-19 22:05:41 -0600
committerJared Adams <jaxad0127@gmail.com>2009-07-19 22:30:18 -0600
commit5141dc4a99b74358f2dd0f5f211c5069a630ce1b (patch)
tree647cfb05d179d61759ef3679482eb204a7853d34 /src/net/ea/playerhandler.cpp
parent2e8fca7d471b4e2bf20735a0669e96722c000669 (diff)
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Merge StatusWindows
Also some other small merges
Diffstat (limited to 'src/net/ea/playerhandler.cpp')
-rw-r--r--src/net/ea/playerhandler.cpp43
1 files changed, 24 insertions, 19 deletions
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index c2a1ecf1..60c7e2c1 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -37,6 +37,7 @@
#include "gui/gui.h"
#include "gui/okdialog.h"
#include "gui/sell.h"
+#include "gui/statuswindow.h"
#include "gui/storagewindow.h"
#include "gui/viewport.h"
@@ -229,8 +230,8 @@ void PlayerHandler::handleMessage(MessageIn &msg)
case 0x0004: break; // manner
case 0x0005: player_node->setHp(value); break;
case 0x0006: player_node->setMaxHp(value); break;
- case 0x0007: player_node->mMp = value; break;
- case 0x0008: player_node->mMaxMp = value; break;
+ case 0x0007: player_node->setMP(value); break;
+ case 0x0008: player_node->setMaxMP(value); break;
case 0x0009: player_node->setCharacterPoints(value); break;
case 0x000b: player_node->setLevel(value); break;
case 0x000c: player_node->setSkillPoints(value); break;
@@ -288,7 +289,8 @@ void PlayerHandler::handleMessage(MessageIn &msg)
player_node->setAttributeEffective(CRIT, value); break;
case 0x0035: player_node->mAttackSpeed = value; break;
- case 0x0037: player_node->mJobLevel = value; break;
+ case 0x0037:
+ player_node->setAttributeBase(JOB, value); break;
case 500: player_node->setGMLevel(value); break;
}
@@ -305,10 +307,11 @@ void PlayerHandler::handleMessage(MessageIn &msg)
case SMSG_PLAYER_STAT_UPDATE_2:
switch (msg.readInt16()) {
case 0x0001:
- player_node->setLevelProgress(msg.readInt32());
+ player_node->setExp(msg.readInt32());
break;
case 0x0002:
- player_node->mJobXp = msg.readInt32();
+ player_node->setExperience(JOB, msg.readInt32(),
+ player_node->getExperience(JOB).second);
break;
case 0x0014: {
int curGp = player_node->getMoney();
@@ -320,10 +323,12 @@ void PlayerHandler::handleMessage(MessageIn &msg)
}
break;
case 0x0016:
- player_node->mXpForNextLevel = msg.readInt32();
+ player_node->setExpNeeded(msg.readInt32());
break;
case 0x0017:
- player_node->mJobXpForNextLevel = msg.readInt32();
+ player_node->setExperience(JOB,
+ player_node->getExperience(JOB).first,
+ msg.readInt32());
break;
}
break;
@@ -363,32 +368,32 @@ void PlayerHandler::handleMessage(MessageIn &msg)
int val = msg.readInt8();
player_node->setAttributeEffective(STR, val + ATTR_BONUS(STR));
player_node->setAttributeBase(STR, val);
- player_node->setAttributeBase(STR, msg.readInt8());
+ statusWindow->setPointsNeeded(STR, msg.readInt8());
val = msg.readInt8();
player_node->setAttributeEffective(AGI, val + ATTR_BONUS(AGI));
player_node->setAttributeBase(AGI, val);
- player_node->setAttributeBase(AGI_U, msg.readInt8());
+ statusWindow->setPointsNeeded(AGI, msg.readInt8());
val = msg.readInt8();
player_node->setAttributeEffective(VIT, val + ATTR_BONUS(VIT));
player_node->setAttributeBase(VIT, val);
- player_node->setAttributeBase(VIT_U, msg.readInt8());
+ statusWindow->setPointsNeeded(VIT, msg.readInt8());
val = msg.readInt8();
player_node->setAttributeEffective(INT, val + ATTR_BONUS(INT));
player_node->setAttributeBase(INT, val);
- player_node->setAttributeBase(INT_U, msg.readInt8());
+ statusWindow->setPointsNeeded(INT, msg.readInt8());
val = msg.readInt8();
player_node->setAttributeEffective(DEX, val + ATTR_BONUS(DEX));
player_node->setAttributeBase(DEX, val);
- player_node->setAttributeBase(DEX_U, msg.readInt8());
+ statusWindow->setPointsNeeded(DEX, msg.readInt8());
val = msg.readInt8();
player_node->setAttributeEffective(LUK, val + ATTR_BONUS(LUK));
player_node->setAttributeBase(LUK, val);
- player_node->setAttributeBase(LUK_U, msg.readInt8());
+ statusWindow->setPointsNeeded(LUK, msg.readInt8());
val = msg.readInt16(); // ATK
player_node->setAttributeBase(ATK, val);
@@ -430,22 +435,22 @@ void PlayerHandler::handleMessage(MessageIn &msg)
case SMSG_PLAYER_STAT_UPDATE_6:
switch (msg.readInt16()) {
case 0x0020:
- player_node->setAttributeBase(STR_U, msg.readInt8());
+ statusWindow->setPointsNeeded(STR, msg.readInt8());
break;
case 0x0021:
- player_node->setAttributeBase(AGI_U, msg.readInt8());
+ statusWindow->setPointsNeeded(AGI, msg.readInt8());
break;
case 0x0022:
- player_node->setAttributeBase(VIT_U, msg.readInt8());
+ statusWindow->setPointsNeeded(VIT, msg.readInt8());
break;
case 0x0023:
- player_node->setAttributeBase(INT_U, msg.readInt8());
+ statusWindow->setPointsNeeded(INT, msg.readInt8());
break;
case 0x0024:
- player_node->setAttributeBase(DEX_U, msg.readInt8());
+ statusWindow->setPointsNeeded(DEX, msg.readInt8());
break;
case 0x0025:
- player_node->setAttributeBase(LUK_U, msg.readInt8());
+ statusWindow->setPointsNeeded(LUK, msg.readInt8());
break;
}
break;