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authorJared Adams <jaxad0127@gmail.com>2010-03-25 16:03:13 -0600
committerJared Adams <jaxad0127@gmail.com>2010-03-25 16:56:12 -0600
commit8745368108563d7c32820b989c3ea794ccb834f9 (patch)
treea69554b2e5659b25f50797cc6ab4cc95b2b6f84e /src/net/ea/inventoryhandler.cpp
parentac18a72c9972faf6dbd68abf3c883b2d444396c8 (diff)
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Remove the type boolean from InventoryWindow
This moves inventory/storage type into the Inventory class, having size default to a call to the netcode to get the sive for the given type. Reviewed-by: Chuck Miller
Diffstat (limited to 'src/net/ea/inventoryhandler.cpp')
-rw-r--r--src/net/ea/inventoryhandler.cpp26
1 files changed, 14 insertions, 12 deletions
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
index 1b191354..36d024f6 100644
--- a/src/net/ea/inventoryhandler.cpp
+++ b/src/net/ea/inventoryhandler.cpp
@@ -296,7 +296,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
int size = msg.readInt16(); // Max size
if (!mStorage)
- mStorage = new Inventory(size);
+ mStorage = new Inventory(Inventory::STORAGE, size);
InventoryItems::iterator it = mInventoryItems.begin();
InventoryItems::iterator it_end = mInventoryItems.end();
@@ -472,26 +472,26 @@ void InventoryHandler::moveItem(int oldIndex, int newIndex)
// Not implemented for eAthena (possible?)
}
-void InventoryHandler::openStorage(StorageType type)
+void InventoryHandler::openStorage(int type)
{
// Doesn't apply to eAthena, since opening happens through NPCs?
}
-void InventoryHandler::closeStorage(StorageType type)
+void InventoryHandler::closeStorage(int type)
{
MessageOut outMsg(CMSG_CLOSE_STORAGE);
}
-void InventoryHandler::moveItem(StorageType source, int slot, int amount,
- StorageType destination)
+void InventoryHandler::moveItem(int source, int slot, int amount,
+ int destination)
{
- if (source == INVENTORY && destination == STORAGE)
+ if (source == Inventory::INVENTORY && destination == Inventory::STORAGE)
{
MessageOut outMsg(CMSG_MOVE_TO_STORAGE);
outMsg.writeInt16(slot + INVENTORY_OFFSET);
outMsg.writeInt32(amount);
}
- else if (source == STORAGE && destination == INVENTORY)
+ else if (source == Inventory::STORAGE && destination == Inventory::INVENTORY)
{
MessageOut outMsg(CSMG_MOVE_FROM_STORAGE);
outMsg.writeInt16(slot + STORAGE_OFFSET);
@@ -499,16 +499,18 @@ void InventoryHandler::moveItem(StorageType source, int slot, int amount,
}
}
-size_t InventoryHandler::getSize(StorageType type) const
+size_t InventoryHandler::getSize(int type) const
{
switch (type)
{
- case INVENTORY:
+ case Inventory::INVENTORY:
return 100;
- case STORAGE:
- return 0;
+ case Inventory::STORAGE:
+ return 0; // Comes from server after items
+ case Inventory::TRADE:
+ return 12;
case GUILD_STORAGE:
- return 0;
+ return 0; // Comes from server after items
default:
return 0;
}