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author | Jared Adams <jaxad0127@gmail.com> | 2009-09-30 19:54:06 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-09-30 19:54:06 -0600 |
commit | d4f32a38fd498c180d562ced38a9129e0abf2252 (patch) | |
tree | e655b59ff686ad5fe2bdd11d6e072f5c3a4493b7 /src/net/ea/gamehandler.h | |
parent | 6707d108790ab1fe1d4a3ef52d717966990fdf0a (diff) | |
download | mana-d4f32a38fd498c180d562ced38a9129e0abf2252.tar.gz mana-d4f32a38fd498c180d562ced38a9129e0abf2252.tar.bz2 mana-d4f32a38fd498c180d562ced38a9129e0abf2252.tar.xz mana-d4f32a38fd498c180d562ced38a9129e0abf2252.zip |
Merge login state machines for both clients
Also do some cleanup and refactoring of related code.
Diffstat (limited to 'src/net/ea/gamehandler.h')
-rw-r--r-- | src/net/ea/gamehandler.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/src/net/ea/gamehandler.h b/src/net/ea/gamehandler.h new file mode 100644 index 00000000..6cb640c1 --- /dev/null +++ b/src/net/ea/gamehandler.h @@ -0,0 +1,63 @@ +/* + * The Mana World + * Copyright (C) 2009 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_EA_MAPHANDLER_H +#define NET_EA_MAPHANDLER_H + +#include "net/gamehandler.h" +#include "net/messagehandler.h" +#include "net/net.h" +#include "net/serverinfo.h" + +#include "net/ea/token.h" + +namespace EAthena { + +class GameHandler : public MessageHandler, public Net::GameHandler +{ + public: + GameHandler(); + + void handleMessage(MessageIn &msg); + + void connect(); + + bool isConnected(); + + void disconnect(); + + void inGame(); + + void mapLoaded(const std::string &mapName); + + void who(); + + void quit(); + + void ping(int tick); + + void clear(); + +}; + +} // namespace EAthena + +#endif // NET_EA_MAPHANDLER_H |