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authorJared Adams <jaxad0127@gmail.com>2010-04-12 14:46:06 -0600
committerJared Adams <jaxad0127@gmail.com>2010-04-12 15:15:37 -0600
commit612c842f32fec68ece4244ac672a1b889cf2eb18 (patch)
tree8682f225a4681e281505bd0f4c501be701228a9e /src/net/ea/gamehandler.h
parentf30f3e6a51fc20bded8a3a04cd3a0f328a064469 (diff)
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Add support for map-server switching under eAthena
Also do some cleanup that's been needed for a while. Reviewed-by: Bertram
Diffstat (limited to 'src/net/ea/gamehandler.h')
-rw-r--r--src/net/ea/gamehandler.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/net/ea/gamehandler.h b/src/net/ea/gamehandler.h
index a6340bad..b8b6626d 100644
--- a/src/net/ea/gamehandler.h
+++ b/src/net/ea/gamehandler.h
@@ -57,6 +57,12 @@ class GameHandler : public MessageHandler, public Net::GameHandler
bool removeDeadBeings() const { return true; }
void clear();
+
+ void setMap(const std::string map);
+
+ private:
+ std::string mMap;
+ int mCharID; /// < Saved for map-server switching
};
} // namespace EAthena