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author | Jared Adams <jaxad0127@gmail.com> | 2009-09-30 19:54:06 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-09-30 19:54:06 -0600 |
commit | d4f32a38fd498c180d562ced38a9129e0abf2252 (patch) | |
tree | e655b59ff686ad5fe2bdd11d6e072f5c3a4493b7 /src/net/ea/gamehandler.cpp | |
parent | 6707d108790ab1fe1d4a3ef52d717966990fdf0a (diff) | |
download | mana-d4f32a38fd498c180d562ced38a9129e0abf2252.tar.gz mana-d4f32a38fd498c180d562ced38a9129e0abf2252.tar.bz2 mana-d4f32a38fd498c180d562ced38a9129e0abf2252.tar.xz mana-d4f32a38fd498c180d562ced38a9129e0abf2252.zip |
Merge login state machines for both clients
Also do some cleanup and refactoring of related code.
Diffstat (limited to 'src/net/ea/gamehandler.cpp')
-rw-r--r-- | src/net/ea/gamehandler.cpp | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/src/net/ea/gamehandler.cpp b/src/net/ea/gamehandler.cpp new file mode 100644 index 00000000..f84688a3 --- /dev/null +++ b/src/net/ea/gamehandler.cpp @@ -0,0 +1,149 @@ +/* + * The Mana World + * Copyright (C) 2009 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "net/ea/gamehandler.h" + +#include "net/ea/network.h" +#include "net/ea/protocol.h" + +#include "net/messagein.h" +#include "net/messageout.h" + +#include "game.h" +#include "localplayer.h" +#include "log.h" +#include "main.h" + +#include "gui/widgets/chattab.h" + +#include "utils/gettext.h" +#include "utils/stringutils.h" + +Net::GameHandler *gameHandler; +extern Game *game; + +namespace EAthena { +extern Token netToken; +extern ServerInfo mapServer; + +GameHandler::GameHandler() +{ + static const Uint16 _messages[] = { + SMSG_MAP_LOGIN_SUCCESS, + SMSG_SERVER_PING, + SMSG_WHO_ANSWER, + 0 + }; + handledMessages = _messages; + gameHandler = this; +} + +void GameHandler::handleMessage(MessageIn &msg) +{ + unsigned char direction; + + switch (msg.getId()) + { + case SMSG_MAP_LOGIN_SUCCESS: + { + Uint16 x, y; + msg.readInt32(); // server tick + msg.readCoordinates(x, y, direction); + msg.skip(2); // unknown + logger->log("Protocol: Player start position: (%d, %d), Direction: %d", + x, y, direction); + // Switch now or we'll have problems + // state = STATE_GAME; + player_node->setTileCoords(x, y); + } break; + + case SMSG_SERVER_PING: + // We ignore this for now + // int tick = msg.readInt32() + break; + + case SMSG_WHO_ANSWER: + localChatTab->chatLog(strprintf(_("Online users: %d"), + msg.readInt32()), BY_SERVER); + break; + } +} + +void GameHandler::connect() +{ + mNetwork->connect(mapServer); + + // Send login infos + MessageOut outMsg(CMSG_MAP_SERVER_CONNECT); + outMsg.writeInt32(netToken.account_ID); + outMsg.writeInt32(player_node->getId()); + outMsg.writeInt32(netToken.session_ID1); + outMsg.writeInt32(netToken.session_ID2); + outMsg.writeInt8((netToken.sex == GENDER_MALE) ? 1 : 0); + + // Change the player's ID to the account ID to match what eAthena uses + player_node->setId(netToken.account_ID); + + // We get 4 useless bytes before the real answer comes in (what are these?) + mNetwork->skip(4); +} + +bool GameHandler::isConnected() +{ + return mNetwork->isConnected(); +} + +void GameHandler::disconnect() +{ + mNetwork->disconnect(); +} + +void GameHandler::inGame() +{ + // TODO +} + +void GameHandler::mapLoaded(const std::string &mapName) +{ + MessageOut outMsg(CMSG_MAP_LOADED); +} + +void GameHandler::who() +{ +} + +void GameHandler::quit() +{ + MessageOut outMsg(CMSG_CLIENT_QUIT); +} + +void GameHandler::ping(int tick) +{ + MessageOut msg(CMSG_CLIENT_PING); + msg.writeInt32(tick); +} + +void GameHandler::clear() +{ + disconnect(); +} + +} // namespace EAthena |