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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2010-02-21 20:40:07 +0100 |
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committer | Chuck Miller <shadowmil@gmail.com> | 2010-02-21 17:05:40 -0500 |
commit | c8b0d1e56f27c3141895d28b2fc768afffe7bb2d (patch) | |
tree | 0a03458836badee3e1b0da13a0721c9261e7fa86 /src/net/ea/gamehandler.cpp | |
parent | 204a14c91bbe4436eb3b26bebf30cbe5669bdd1a (diff) | |
download | mana-c8b0d1e56f27c3141895d28b2fc768afffe7bb2d.tar.gz mana-c8b0d1e56f27c3141895d28b2fc768afffe7bb2d.tar.bz2 mana-c8b0d1e56f27c3141895d28b2fc768afffe7bb2d.tar.xz mana-c8b0d1e56f27c3141895d28b2fc768afffe7bb2d.zip |
Made tick counter and framerate limiter work during login sequence
Much code was moved from main() to the new Client::exec(). This new
event loop now integrates with the Game class, so that the tick counter
and framerate limiter apply universally.
The Client class is also responsible for some things that used to be
global variables.
Mantis-issue: ...
Diffstat (limited to 'src/net/ea/gamehandler.cpp')
-rw-r--r-- | src/net/ea/gamehandler.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/net/ea/gamehandler.cpp b/src/net/ea/gamehandler.cpp index b7b8389a..3625b9ab 100644 --- a/src/net/ea/gamehandler.cpp +++ b/src/net/ea/gamehandler.cpp @@ -21,10 +21,9 @@ #include "net/ea/gamehandler.h" -#include "game.h" +#include "client.h" #include "localplayer.h" #include "log.h" -#include "main.h" #include "gui/widgets/chattab.h" @@ -74,7 +73,7 @@ void GameHandler::handleMessage(Net::MessageIn &msg) logger->log("Protocol: Player start position: (%d, %d), Direction: %d", x, y, direction); // Switch now or we'll have problems - state = STATE_GAME; + Client::setState(STATE_GAME); player_node->setTileCoords(x, y); } break; @@ -91,7 +90,7 @@ void GameHandler::handleMessage(Net::MessageIn &msg) case SMSG_CHAR_SWITCH_RESPONSE: if (msg.readInt8()) { - state = STATE_SWITCH_CHARACTER; + Client::setState(STATE_SWITCH_CHARACTER); } break; |