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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-22 19:45:03 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-22 19:45:56 +0100
commit0c43d04b438d41c277ae80402d4b4888db1a0b64 (patch)
tree3aaeb75ecd1bcbe85decedab5f1fa426fe0411e3 /src/net/ea/equipmenthandler.cpp
parenta7f5eaeb7f643658d356533a608f0f18d85b6d32 (diff)
parent401802c1d7a1b3d659bdc53a45d9a6292fc1121e (diff)
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Merged the tmwserv client with the eAthena client
This merge involved major changes on both sides, and as such took several weeks. Lots of things are expected to be broken now, however, we now have a single code base to improve and extend, which can be compiled to support either eAthena or tmwserv. In the coming months, the plan is to work towards a client that supports both eAthena and tmwserv, without needing to be recompiled. Conflicts: Everywhere!
Diffstat (limited to 'src/net/ea/equipmenthandler.cpp')
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diff --git a/src/net/ea/equipmenthandler.cpp b/src/net/ea/equipmenthandler.cpp
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+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "equipmenthandler.h"
+#include "../messagein.h"
+#include "protocol.h"
+
+#include "../../equipment.h"
+#include "../../inventory.h"
+#include "../../item.h"
+#include "../../localplayer.h"
+#include "../../log.h"
+
+#include "../../gui/chat.h"
+
+#include "../../utils/gettext.h"
+
+EquipmentHandler::EquipmentHandler()
+{
+ static const Uint16 _messages[] = {
+ SMSG_PLAYER_EQUIPMENT,
+ SMSG_PLAYER_EQUIP,
+ SMSG_PLAYER_UNEQUIP,
+ SMSG_PLAYER_ARROW_EQUIP,
+ SMSG_PLAYER_ATTACK_RANGE,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void EquipmentHandler::handleMessage(MessageIn &msg)
+{
+ Sint32 itemCount;
+ Sint16 index, equipPoint, itemId;
+ Sint8 type;
+ int mask, position;
+ Item *item;
+ Inventory *inventory = player_node->getInventory();
+
+ switch (msg.getId())
+ {
+ case SMSG_PLAYER_EQUIPMENT:
+ msg.readInt16(); // length
+ itemCount = (msg.getLength() - 4) / 20;
+
+ for (int loop = 0; loop < itemCount; loop++)
+ {
+ index = msg.readInt16();
+ itemId = msg.readInt16();
+ msg.readInt8(); // type
+ msg.readInt8(); // identify flag
+ msg.readInt16(); // equip type
+ equipPoint = msg.readInt16();
+ msg.readInt8(); // attribute
+ msg.readInt8(); // refine
+ msg.skip(8); // card
+
+ inventory->setItem(index, itemId, 1, true);
+
+ if (equipPoint)
+ {
+ mask = 1;
+ position = 0;
+ while (!(equipPoint & mask))
+ {
+ mask <<= 1;
+ position++;
+ }
+ item = inventory->getItem(index);
+ player_node->mEquipment->setEquipment(position, index);
+ }
+ }
+ break;
+
+ case SMSG_PLAYER_EQUIP:
+ index = msg.readInt16();
+ equipPoint = msg.readInt16();
+ type = msg.readInt8();
+
+ logger->log("Equipping: %i %i %i", index, equipPoint, type);
+
+ if (!type) {
+ chatWindow->chatLog(_("Unable to equip."), BY_SERVER);
+ break;
+ }
+
+ if (!equipPoint) {
+ // No point given, no point in searching
+ break;
+ }
+
+ /*
+ * An item may occupy more than 1 slot. If so, it's
+ * only shown as equipped on the *first* slot.
+ */
+ mask = 1;
+ position = 0;
+ while (!(equipPoint & mask)) {
+ mask <<= 1;
+ position++;
+ }
+ logger->log("Position %i", position);
+
+ item = player_node->getInventory()->getItem(player_node->mEquipment->getEquipment(position));
+
+ // Unequip any existing equipped item in this position
+ if (item) {
+ item->setEquipped(false);
+ }
+
+ item = inventory->getItem(index);
+ player_node->mEquipment->setEquipment(position, index);
+ break;
+
+ case SMSG_PLAYER_UNEQUIP:
+ index = msg.readInt16();
+ equipPoint = msg.readInt16();
+ type = msg.readInt8();
+
+ if (!type) {
+ chatWindow->chatLog(_("Unable to unequip."), BY_SERVER);
+ break;
+ }
+
+ if (!equipPoint) {
+ // No point given, no point in searching
+ break;
+ }
+
+ mask = 1;
+ position = 0;
+ while (!(equipPoint & mask)) {
+ mask <<= 1;
+ position++;
+ }
+
+ item = inventory->getItem(index);
+ if (!item)
+ break;
+
+ item->setEquipped(false);
+
+ if (equipPoint & 0x8000) { // Arrows
+ player_node->mEquipment->setArrows(0);
+ }
+ else {
+ player_node->mEquipment->removeEquipment(position);
+ }
+ logger->log("Unequipping: %i %i(%i) %i",
+ index, equipPoint, type, position);
+ break;
+
+ case SMSG_PLAYER_ATTACK_RANGE:
+ player_node->setAttackRange(msg.readInt16());
+ break;
+
+ case SMSG_PLAYER_ARROW_EQUIP:
+ index = msg.readInt16();
+
+ if (index <= 1)
+ break;
+
+ item = inventory->getItem(index);
+
+ if (item) {
+ item->setEquipped(true);
+ player_node->mEquipment->setArrows(index);
+ logger->log("Arrows equipped: %i", index);
+ }
+ break;
+ }
+}