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authorJared Adams <jaxad0127@gmail.com>2010-01-24 14:43:14 -0700
committerJared Adams <jaxad0127@gmail.com>2010-01-24 14:43:14 -0700
commit3730a6028626cfcdab9bd98aecfeadf6c884b505 (patch)
treef78d37fae95f74625a745f5e551c40ae337976d9 /src/net/ea/charserverhandler.cpp
parent889108ea9a75a0591cac7efb49bac65629b6fb86 (diff)
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Remove some more _SUPPORT ifdefs
Diffstat (limited to 'src/net/ea/charserverhandler.cpp')
-rw-r--r--src/net/ea/charserverhandler.cpp37
1 files changed, 26 insertions, 11 deletions
diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp
index a8a5260f..4e3f3c37 100644
--- a/src/net/ea/charserverhandler.cpp
+++ b/src/net/ea/charserverhandler.cpp
@@ -191,10 +191,10 @@ LocalPlayer *CharServerHandler::readPlayerData(Net::MessageIn &msg, int &slot)
int temp = msg.readInt32();
tempPlayer->setAttributeBase(JOB, temp, false);
tempPlayer->setAttributeEffective(JOB, temp);
- tempPlayer->setSprite(Player::SHOE_SPRITE, msg.readInt16());
- tempPlayer->setSprite(Player::GLOVES_SPRITE, msg.readInt16());
- tempPlayer->setSprite(Player::CAPE_SPRITE, msg.readInt16());
- tempPlayer->setSprite(Player::MISC1_SPRITE, msg.readInt16());
+ tempPlayer->setSprite(SPRITE_SHOE, msg.readInt16());
+ tempPlayer->setSprite(SPRITE_GLOVES, msg.readInt16());
+ tempPlayer->setSprite(SPRITE_CAPE, msg.readInt16());
+ tempPlayer->setSprite(SPRITE_MISC1, msg.readInt16());
msg.readInt32(); // option
msg.readInt32(); // karma
msg.readInt32(); // manner
@@ -207,15 +207,15 @@ LocalPlayer *CharServerHandler::readPlayerData(Net::MessageIn &msg, int &slot)
msg.readInt16(); // class
int hairStyle = msg.readInt16();
Uint16 weapon = msg.readInt16();
- tempPlayer->setSprite(Player::WEAPON_SPRITE, weapon);
+ tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", true);
tempPlayer->setLevel(msg.readInt16());
msg.readInt16(); // skill point
- tempPlayer->setSprite(Player::BOTTOMCLOTHES_SPRITE, msg.readInt16()); // head bottom
- tempPlayer->setSprite(Player::SHIELD_SPRITE, msg.readInt16());
- tempPlayer->setSprite(Player::HAT_SPRITE, msg.readInt16()); // head option top
- tempPlayer->setSprite(Player::TOPCLOTHES_SPRITE, msg.readInt16()); // head option mid
- tempPlayer->setSprite(Player::HAIR_SPRITE, hairStyle * -1, ColorDB::get(msg.readInt16()));
- tempPlayer->setSprite(Player::MISC2_SPRITE, msg.readInt16());
+ tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, msg.readInt16()); // head bottom
+ tempPlayer->setSprite(SPRITE_SHIELD, msg.readInt16());
+ tempPlayer->setSprite(SPRITE_HAT, msg.readInt16()); // head option top
+ tempPlayer->setSprite(SPRITE_TOPCLOTHES, msg.readInt16()); // head option mid
+ tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1, ColorDB::get(msg.readInt16()));
+ tempPlayer->setSprite(SPRITE_MISC2, msg.readInt16());
tempPlayer->setName(msg.readString(24));
for (int i = 0; i < 6; i++)
tempPlayer->setAttributeBase(i + STR, msg.readInt8(), false);
@@ -291,6 +291,21 @@ void CharServerHandler::switchCharacter()
outMsg.writeInt8(1);
}
+unsigned int CharServerHandler::baseSprite() const
+{
+ return SPRITE_BASE;
+}
+
+unsigned int CharServerHandler::hairSprite() const
+{
+ return SPRITE_HAIR;
+}
+
+unsigned int CharServerHandler::maxSprite() const
+{
+ return SPRITE_VECTOREND;
+}
+
void CharServerHandler::connect()
{
const Token &token =