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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-22 19:45:03 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-22 19:45:56 +0100
commit0c43d04b438d41c277ae80402d4b4888db1a0b64 (patch)
tree3aaeb75ecd1bcbe85decedab5f1fa426fe0411e3 /src/net/ea/charserverhandler.cpp
parenta7f5eaeb7f643658d356533a608f0f18d85b6d32 (diff)
parent401802c1d7a1b3d659bdc53a45d9a6292fc1121e (diff)
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Merged the tmwserv client with the eAthena client
This merge involved major changes on both sides, and as such took several weeks. Lots of things are expected to be broken now, however, we now have a single code base to improve and extend, which can be compiled to support either eAthena or tmwserv. In the coming months, the plan is to work towards a client that supports both eAthena and tmwserv, without needing to be recompiled. Conflicts: Everywhere!
Diffstat (limited to 'src/net/ea/charserverhandler.cpp')
-rw-r--r--src/net/ea/charserverhandler.cpp235
1 files changed, 235 insertions, 0 deletions
diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp
new file mode 100644
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+++ b/src/net/ea/charserverhandler.cpp
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+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "charserverhandler.h"
+#include "../messagein.h"
+#include "protocol.h"
+
+#include "../../game.h"
+#include "../../localplayer.h"
+#include "../../log.h"
+#include "../../logindata.h"
+#include "../../main.h"
+
+#include "../../gui/char_select.h"
+#include "../../gui/ok_dialog.h"
+
+#include "../../utils/gettext.h"
+#include "../../utils/stringutils.h"
+
+CharServerHandler::CharServerHandler():
+ mCharCreateDialog(0)
+{
+ static const Uint16 _messages[] = {
+ SMSG_CONNECTION_PROBLEM,
+ 0x006b,
+ 0x006c,
+ 0x006d,
+ 0x006e,
+ 0x006f,
+ 0x0070,
+ 0x0071,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void CharServerHandler::handleMessage(MessageIn &msg)
+{
+ int slot, flags, code;
+ LocalPlayer *tempPlayer;
+
+ logger->log("CharServerHandler: Packet ID: %x, Length: %d",
+ msg.getId(), msg.getLength());
+ switch (msg.getId())
+ {
+ case SMSG_CONNECTION_PROBLEM:
+ code = msg.readInt8();
+ logger->log("Connection problem: %i", code);
+
+ switch (code) {
+ case 0:
+ errorMessage = _("Authentication failed");
+ break;
+ case 1:
+ errorMessage = _("Map server(s) offline");
+ break;
+ case 2:
+ errorMessage = _("This account is already logged in");
+ break;
+ case 3:
+ errorMessage = _("Speed hack detected");
+ break;
+ case 8:
+ errorMessage = _("Duplicated login");
+ break;
+ default:
+ errorMessage = _("Unknown connection error");
+ break;
+ }
+ state = STATE_ERROR;
+ break;
+
+ case 0x006b:
+ msg.skip(2); // Length word
+ flags = msg.readInt32(); // Aethyra extensions flags
+ logger->log("Server flags are: %x", flags);
+ msg.skip(16); // Unused
+
+ // Derive number of characters from message length
+ n_character = (msg.getLength() - 24) / 106;
+
+ for (int i = 0; i < n_character; i++)
+ {
+ tempPlayer = readPlayerData(msg, slot);
+ mCharInfo->select(slot);
+ mCharInfo->setEntry(tempPlayer);
+ logger->log("CharServer: Player: %s (%d)",
+ tempPlayer->getName().c_str(), slot);
+ }
+
+ state = STATE_CHAR_SELECT;
+ break;
+
+ case 0x006c:
+ switch (msg.readInt8()) {
+ case 0:
+ errorMessage = _("Access denied");
+ break;
+ case 1:
+ errorMessage = _("Cannot use this ID");
+ break;
+ default:
+ errorMessage = _("Unknown failure to select character");
+ break;
+ }
+ mCharInfo->unlock();
+ break;
+
+ case 0x006d:
+ tempPlayer = readPlayerData(msg, slot);
+ mCharInfo->unlock();
+ mCharInfo->select(slot);
+ mCharInfo->setEntry(tempPlayer);
+ n_character++;
+
+ // Close the character create dialog
+ if (mCharCreateDialog)
+ {
+ mCharCreateDialog->scheduleDelete();
+ mCharCreateDialog = 0;
+ }
+ break;
+
+ case 0x006e:
+ new OkDialog(_("Error"), _("Failed to create character. Most likely"
+ " the name is already taken."));
+
+ if (mCharCreateDialog)
+ mCharCreateDialog->unlock();
+ break;
+
+ case 0x006f:
+ delete mCharInfo->getEntry();
+ mCharInfo->setEntry(0);
+ mCharInfo->unlock();
+ n_character--;
+ new OkDialog(_("Info"), _("Player deleted"));
+ break;
+
+ case 0x0070:
+ mCharInfo->unlock();
+ new OkDialog(_("Error"), _("Failed to delete character."));
+ break;
+
+ case 0x0071:
+ player_node = mCharInfo->getEntry();
+ slot = mCharInfo->getPos();
+ msg.skip(4); // CharID, must be the same as player_node->charID
+ map_path = msg.readString(16);
+ mLoginData->hostname = ipToString(msg.readInt32());
+ mLoginData->port = msg.readInt16();
+ mCharInfo->unlock();
+ mCharInfo->select(0);
+ // Clear unselected players infos
+ do
+ {
+ LocalPlayer *tmp = mCharInfo->getEntry();
+ if (tmp != player_node)
+ {
+ delete tmp;
+ mCharInfo->setEntry(0);
+ }
+ mCharInfo->next();
+ } while (mCharInfo->getPos());
+
+ mCharInfo->select(slot);
+ state = STATE_CONNECTING;
+ break;
+ }
+}
+
+LocalPlayer *CharServerHandler::readPlayerData(MessageIn &msg, int &slot)
+{
+ LocalPlayer *tempPlayer = new LocalPlayer(mLoginData->account_ID, 0, NULL);
+ tempPlayer->setGender(
+ (mLoginData->sex == 0) ? GENDER_FEMALE : GENDER_MALE);
+
+ tempPlayer->mCharId = msg.readInt32();
+ tempPlayer->setXp(msg.readInt32());
+ tempPlayer->setMoney(msg.readInt32());
+ tempPlayer->mJobXp = msg.readInt32();
+ tempPlayer->mJobLevel = msg.readInt32();
+ tempPlayer->setSprite(Being::SHOE_SPRITE, msg.readInt16());
+ tempPlayer->setSprite(Being::GLOVES_SPRITE, msg.readInt16());
+ tempPlayer->setSprite(Being::CAPE_SPRITE, msg.readInt16());
+ tempPlayer->setSprite(Being::MISC1_SPRITE, msg.readInt16());
+ msg.readInt32(); // option
+ msg.readInt32(); // karma
+ msg.readInt32(); // manner
+ msg.skip(2); // unknown
+ tempPlayer->setHp(msg.readInt16());
+ tempPlayer->setMaxHp(msg.readInt16());
+ tempPlayer->mMp = msg.readInt16();
+ tempPlayer->mMaxMp = msg.readInt16();
+ msg.readInt16(); // speed
+ msg.readInt16(); // class
+ int hairStyle = msg.readInt16();
+ Uint16 weapon = msg.readInt16();
+ tempPlayer->setSprite(Being::WEAPON_SPRITE, weapon);
+ tempPlayer->setLevel(msg.readInt16());
+ msg.readInt16(); // skill point
+ tempPlayer->setSprite(Being::BOTTOMCLOTHES_SPRITE, msg.readInt16()); // head bottom
+ tempPlayer->setSprite(Being::SHIELD_SPRITE, msg.readInt16());
+ tempPlayer->setSprite(Being::HAT_SPRITE, msg.readInt16()); // head option top
+ tempPlayer->setSprite(Being::TOPCLOTHES_SPRITE, msg.readInt16()); // head option mid
+ int hairColor = msg.readInt16();
+ tempPlayer->setHairStyle(hairStyle, hairColor);
+ tempPlayer->setSprite(Being::MISC2_SPRITE, msg.readInt16());
+ tempPlayer->setName(msg.readString(24));
+ for (int i = 0; i < 6; i++) {
+ tempPlayer->mAttr[i] = msg.readInt8();
+ }
+ slot = msg.readInt8(); // character slot
+ msg.readInt8(); // unknown
+
+ return tempPlayer;
+}