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authorJared Adams <jaxad0127@gmail.com>2010-02-13 15:04:58 -0700
committerJared Adams <jaxad0127@gmail.com>2010-02-13 15:08:54 -0700
commit8bc425ff48b7a874ca0fb9d2285044c75f3010ab (patch)
tree5904c7f53cde9ffbe7df2a63f088561141e06b66 /src/net/ea/buysellhandler.h
parent28c9cec5d39c9a1b98694eba9a28281cf111e34a (diff)
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Make NPC dialogs instance instead of global
This change allows players to talk to multiple NPCs at a time (if the server agrees). Manaserv's netcode allows multiple commerce instances too. eAthena's is limited to one commerce instance, due to protocol limitations.
Diffstat (limited to 'src/net/ea/buysellhandler.h')
-rw-r--r--src/net/ea/buysellhandler.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/net/ea/buysellhandler.h b/src/net/ea/buysellhandler.h
index 61736024..1d17905d 100644
--- a/src/net/ea/buysellhandler.h
+++ b/src/net/ea/buysellhandler.h
@@ -24,6 +24,8 @@
#include "net/ea/messagehandler.h"
+class BuyDialog;
+
namespace EAthena {
class BuySellHandler : public MessageHandler
@@ -32,6 +34,10 @@ class BuySellHandler : public MessageHandler
BuySellHandler();
virtual void handleMessage(Net::MessageIn &msg);
+
+ private:
+ int mNpcId;
+ BuyDialog *mBuyDialog;
};
} // namespace EAthena