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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-03-24 16:24:43 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-03-24 16:24:43 +0000
commitbfbb797e6c528e0650826e917d498c52362abbb0 (patch)
tree8d111b92eefe8451a66b57599217829b4127318e /src/net/charserverhandler.h
parentdae5c721bf974792db526f1d736384d95a75635e (diff)
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Merged 0.0 changes from revision 3177 to 3234 to trunk.
Diffstat (limited to 'src/net/charserverhandler.h')
-rw-r--r--src/net/charserverhandler.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/net/charserverhandler.h b/src/net/charserverhandler.h
index 342641d7..4a4fe0c3 100644
--- a/src/net/charserverhandler.h
+++ b/src/net/charserverhandler.h
@@ -28,9 +28,13 @@
#include "../lockedarray.h"
+class CharCreateDialog;
class LocalPlayer;
class LoginData;
+/**
+ * Deals with incoming messages related to character selection.
+ */
class CharServerHandler : public MessageHandler
{
public:
@@ -45,6 +49,14 @@ class CharServerHandler : public MessageHandler
mCharInfo = charInfo;
}
+ /**
+ * Sets the character create dialog. The handler will clean up this
+ * dialog when a new character is succesfully created, and will unlock
+ * the dialog when a new character failed to be created.
+ */
+ void setCharCreateDialog(CharCreateDialog *window)
+ { mCharCreateDialog = window; }
+
protected:
void
handleCharCreateResponse(MessageIn &msg);
@@ -53,6 +65,7 @@ class CharServerHandler : public MessageHandler
handleCharSelectResponse(MessageIn &msg);
LockedArray<LocalPlayer*> *mCharInfo;
+ CharCreateDialog *mCharCreateDialog;
LocalPlayer*
readPlayerData(MessageIn &msg, int &slot);