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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-11-21 19:43:11 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-11-21 19:43:11 +0000
commit7c7909350565c3506f8b24645cac10f3197e1fc5 (patch)
tree748ce81596f924d81cb7b6fdba84fe22a054e305 /src/net/charserverhandler.cpp
parent434d0bd000576b534c51f611c09eb99b3863e1c5 (diff)
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Merged revisions 3705-3711,3714,3718,3721-3722,3729-3731,3735,3742 via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (dynamic recoloring of sprites and related changes) ........ r3705 | gmelquio | 2007-11-03 10:58:25 +0100 (Sat, 03 Nov 2007) | 1 line Fixed double load of hair graphics. ........ r3706 | gmelquio | 2007-11-03 22:04:51 +0100 (Sat, 03 Nov 2007) | 1 line Added automatic recoloring of images. Inspired by fungos' ideas (PR #41). ........ r3707 | gmelquio | 2007-11-03 22:08:21 +0100 (Sat, 03 Nov 2007) | 1 line Experimented recoloring on scorpions. ........ r3708 | gmelquio | 2007-11-04 12:52:44 +0100 (Sun, 04 Nov 2007) | 1 line Tightened palette handling. ........ r3709 | gmelquio | 2007-11-04 12:54:31 +0100 (Sun, 04 Nov 2007) | 1 line Experimented with scorpions again. ........ r3710 | gmelquio | 2007-11-04 16:40:37 +0100 (Sun, 04 Nov 2007) | 1 line Applied recoloring to hair styles. ........ r3711 | gmelquio | 2007-11-04 17:50:37 +0100 (Sun, 04 Nov 2007) | 1 line Converted slimes to recoloring. ........ r3742 | gmelquio | 2007-11-16 14:16:00 +0100 (Fri, 16 Nov 2007) | 1 line Sped up recoloring of transparent pixels. ........
Diffstat (limited to 'src/net/charserverhandler.cpp')
-rw-r--r--src/net/charserverhandler.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/net/charserverhandler.cpp b/src/net/charserverhandler.cpp
index b25b0453..063be212 100644
--- a/src/net/charserverhandler.cpp
+++ b/src/net/charserverhandler.cpp
@@ -202,7 +202,7 @@ LocalPlayer* CharServerHandler::readPlayerData(MessageIn &msg, int &slot)
tempPlayer->mMaxMp = msg.readInt16();
msg.readInt16(); // speed
msg.readInt16(); // class
- tempPlayer->setHairStyle(msg.readInt16());
+ int hairStyle = msg.readInt16();
Uint16 weapon = msg.readInt16();
tempPlayer->setVisibleEquipment(Being::WEAPON_SPRITE, weapon);
tempPlayer->mLevel = msg.readInt16();
@@ -211,7 +211,8 @@ LocalPlayer* CharServerHandler::readPlayerData(MessageIn &msg, int &slot)
msg.readInt16(); // shield
tempPlayer->setVisibleEquipment(Being::HAT_SPRITE, msg.readInt16()); // head option top
tempPlayer->setVisibleEquipment(Being::TOPCLOTHES_SPRITE, msg.readInt16()); // head option mid
- tempPlayer->setHairColor(msg.readInt16());
+ int hairColor = msg.readInt16();
+ tempPlayer->setHairStyle(hairStyle, hairColor);
msg.readInt16(); // unknown
tempPlayer->setName(msg.readString(24));
for (int i = 0; i < 6; i++) {