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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-11-21 19:43:11 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-11-21 19:43:11 +0000 |
commit | 7c7909350565c3506f8b24645cac10f3197e1fc5 (patch) | |
tree | 748ce81596f924d81cb7b6fdba84fe22a054e305 /src/net/charserverhandler.cpp | |
parent | 434d0bd000576b534c51f611c09eb99b3863e1c5 (diff) | |
download | mana-7c7909350565c3506f8b24645cac10f3197e1fc5.tar.gz mana-7c7909350565c3506f8b24645cac10f3197e1fc5.tar.bz2 mana-7c7909350565c3506f8b24645cac10f3197e1fc5.tar.xz mana-7c7909350565c3506f8b24645cac10f3197e1fc5.zip |
Merged revisions 3705-3711,3714,3718,3721-3722,3729-3731,3735,3742 via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk
(dynamic recoloring of sprites and related changes)
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r3705 | gmelquio | 2007-11-03 10:58:25 +0100 (Sat, 03 Nov 2007) | 1 line
Fixed double load of hair graphics.
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r3706 | gmelquio | 2007-11-03 22:04:51 +0100 (Sat, 03 Nov 2007) | 1 line
Added automatic recoloring of images. Inspired by fungos' ideas (PR #41).
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r3707 | gmelquio | 2007-11-03 22:08:21 +0100 (Sat, 03 Nov 2007) | 1 line
Experimented recoloring on scorpions.
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r3708 | gmelquio | 2007-11-04 12:52:44 +0100 (Sun, 04 Nov 2007) | 1 line
Tightened palette handling.
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r3709 | gmelquio | 2007-11-04 12:54:31 +0100 (Sun, 04 Nov 2007) | 1 line
Experimented with scorpions again.
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r3710 | gmelquio | 2007-11-04 16:40:37 +0100 (Sun, 04 Nov 2007) | 1 line
Applied recoloring to hair styles.
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r3711 | gmelquio | 2007-11-04 17:50:37 +0100 (Sun, 04 Nov 2007) | 1 line
Converted slimes to recoloring.
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r3742 | gmelquio | 2007-11-16 14:16:00 +0100 (Fri, 16 Nov 2007) | 1 line
Sped up recoloring of transparent pixels.
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Diffstat (limited to 'src/net/charserverhandler.cpp')
-rw-r--r-- | src/net/charserverhandler.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/net/charserverhandler.cpp b/src/net/charserverhandler.cpp index b25b0453..063be212 100644 --- a/src/net/charserverhandler.cpp +++ b/src/net/charserverhandler.cpp @@ -202,7 +202,7 @@ LocalPlayer* CharServerHandler::readPlayerData(MessageIn &msg, int &slot) tempPlayer->mMaxMp = msg.readInt16(); msg.readInt16(); // speed msg.readInt16(); // class - tempPlayer->setHairStyle(msg.readInt16()); + int hairStyle = msg.readInt16(); Uint16 weapon = msg.readInt16(); tempPlayer->setVisibleEquipment(Being::WEAPON_SPRITE, weapon); tempPlayer->mLevel = msg.readInt16(); @@ -211,7 +211,8 @@ LocalPlayer* CharServerHandler::readPlayerData(MessageIn &msg, int &slot) msg.readInt16(); // shield tempPlayer->setVisibleEquipment(Being::HAT_SPRITE, msg.readInt16()); // head option top tempPlayer->setVisibleEquipment(Being::TOPCLOTHES_SPRITE, msg.readInt16()); // head option mid - tempPlayer->setHairColor(msg.readInt16()); + int hairColor = msg.readInt16(); + tempPlayer->setHairStyle(hairStyle, hairColor); msg.readInt16(); // unknown tempPlayer->setName(msg.readString(24)); for (int i = 0; i < 6; i++) { |