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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-11-21 16:30:11 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-11-21 16:30:11 +0000 |
commit | a5e6a44b51d4269ed6812c9a9e0b6a293d959a4d (patch) | |
tree | f269a803b58b47082156dc74bb0d6e8e2dc6519e /src/net/charserverhandler.cpp | |
parent | 1f6975d34e2c6fe8404fcbe13da406e624d94b68 (diff) | |
download | mana-a5e6a44b51d4269ed6812c9a9e0b6a293d959a4d.tar.gz mana-a5e6a44b51d4269ed6812c9a9e0b6a293d959a4d.tar.bz2 mana-a5e6a44b51d4269ed6812c9a9e0b6a293d959a4d.tar.xz mana-a5e6a44b51d4269ed6812c9a9e0b6a293d959a4d.zip |
Renamed {read,write}{Byte,Short,Long} to {read,write}{Int8,Int16,Int32}. This
is less confusing in 64-bit context and less conflicting with the 0.0 client.
Diffstat (limited to 'src/net/charserverhandler.cpp')
-rw-r--r-- | src/net/charserverhandler.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/net/charserverhandler.cpp b/src/net/charserverhandler.cpp index 0082db4c..bbfa82a4 100644 --- a/src/net/charserverhandler.cpp +++ b/src/net/charserverhandler.cpp @@ -65,7 +65,7 @@ void CharServerHandler::handleMessage(MessageIn &msg) case APMSG_CHAR_DELETE_RESPONSE: { - int errMsg = msg.readByte(); + int errMsg = msg.readInt8(); // Character deletion successful if (errMsg == ERRMSG_OK) { @@ -117,7 +117,7 @@ void CharServerHandler::handleMessage(MessageIn &msg) void CharServerHandler::handleCharCreateResponse(MessageIn &msg) { - int errMsg = msg.readByte(); + int errMsg = msg.readInt8(); // Character creation failed if (errMsg != ERRMSG_OK) @@ -168,15 +168,15 @@ void CharServerHandler::handleCharCreateResponse(MessageIn &msg) void CharServerHandler::handleCharSelectResponse(MessageIn &msg) { - int errMsg = msg.readByte(); + int errMsg = msg.readInt8(); if (errMsg == ERRMSG_OK) { token = msg.readString(32); std::string gameServer = msg.readString(); - unsigned short gameServerPort = msg.readShort(); + unsigned short gameServerPort = msg.readInt16(); std::string chatServer = msg.readString(); - unsigned short chatServerPort = msg.readShort(); + unsigned short chatServerPort = msg.readInt16(); logger->log("Game server: %s:%d", gameServer.c_str(), gameServerPort); logger->log("Chat server: %s:%d", chatServer.c_str(), chatServerPort); @@ -210,17 +210,17 @@ void CharServerHandler::handleCharSelectResponse(MessageIn &msg) LocalPlayer* CharServerHandler::readPlayerData(MessageIn &msg, int &slot) { LocalPlayer *tempPlayer = new LocalPlayer; - slot = msg.readByte(); // character slot + slot = msg.readInt8(); // character slot tempPlayer->mName = msg.readString(); - tempPlayer->setGender(msg.readByte()); - int hs = msg.readByte(), hc = msg.readByte(); + tempPlayer->setGender(msg.readInt8()); + int hs = msg.readInt8(), hc = msg.readInt8(); tempPlayer->setHairStyle(hs, hc); - tempPlayer->setLevel(msg.readByte()); - tempPlayer->setMoney(msg.readLong()); + tempPlayer->setLevel(msg.readInt8()); + tempPlayer->setMoney(msg.readInt32()); for (int i = 0; i < 7; i++) { - tempPlayer->setAttributeBase(i, msg.readByte()); + tempPlayer->setAttributeBase(i, msg.readInt8()); } return tempPlayer; |