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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2006-08-14 08:36:16 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2006-08-14 08:36:16 +0000 |
commit | c79bf8c82f0a38b574b83be2484eb347852cd833 (patch) | |
tree | bf13ca5f0ff3f0413bab52f89ba95e705ffce745 /src/net/charserverhandler.cpp | |
parent | 9e6862623370f53d1b78e4bd167152b840e28884 (diff) | |
download | mana-c79bf8c82f0a38b574b83be2484eb347852cd833.tar.gz mana-c79bf8c82f0a38b574b83be2484eb347852cd833.tar.bz2 mana-c79bf8c82f0a38b574b83be2484eb347852cd833.tar.xz mana-c79bf8c82f0a38b574b83be2484eb347852cd833.zip |
Completed porting of character creation/deletion, fixed some issues with network code.
Diffstat (limited to 'src/net/charserverhandler.cpp')
-rw-r--r-- | src/net/charserverhandler.cpp | 216 |
1 files changed, 90 insertions, 126 deletions
diff --git a/src/net/charserverhandler.cpp b/src/net/charserverhandler.cpp index 36a17acf..e41ca0f3 100644 --- a/src/net/charserverhandler.cpp +++ b/src/net/charserverhandler.cpp @@ -38,14 +38,9 @@ CharServerHandler::CharServerHandler() { static const Uint16 _messages[] = { - 0x006b, - 0x006c, - 0x006d, - 0x006e, - 0x006f, - 0x0070, - 0x0071, - 0x0081, + APMSG_CHAR_CREATE_RESPONSE, + APMSG_CHAR_DELETE_RESPONSE, + APMSG_CHAR_INFO, 0 }; handledMessages = _messages; @@ -56,145 +51,114 @@ void CharServerHandler::handleMessage(MessageIn *msg) int slot; LocalPlayer *tempPlayer; - logger->log("CharServerHandler: Packet ID: %x, Length: %d", - msg->getId(), msg->getLength()); switch (msg->getId()) { - case 0x006b: - // Derive number of characters from message length - n_character = (msg->getLength() - 24) / 106; - - for (int i = 0; i < n_character; i++) + case APMSG_CHAR_CREATE_RESPONSE: + int errMsg = msg->readByte(); + // Character creation successful + if (errMsg == ERRMSG_OK) { - tempPlayer = readPlayerData(msg, slot); - mCharInfo->select(slot); - mCharInfo->setEntry(tempPlayer); - logger->log("CharServer: Player: %s (%d)", - tempPlayer->getName().c_str(), slot); } - - state = CHAR_SELECT_STATE; + // Character creation failed + else + { + std::string message = ""; + switch (errMsg) + { + case ERRMSG_NO_LOGIN: + message = "Not logged in"; + break; + case CREATE_TOO_MUCH_CHARACTERS: + message = "No empty slot"; + break; + case ERRMSG_INVALID_ARGUMENT: + message = "Invalid name"; + break; + case CREATE_EXISTS_NAME: + message = "Character's name already exists"; + break; + case CREATE_INVALID_HAIRSTYLE: + message = "Invalid hairstyle"; + break; + case CREATE_INVALID_HAIRCOLOR: + message = "Invalid hair color"; + break; + case CREATE_INVALID_GENDER: + message = "Invalid gender"; + break; + case CREATE_RAW_STATS_TOO_HIGH: + message = "Character's stats are too high"; + break; + case CREATE_RAW_STATS_TOO_LOW: + message = "Character's stats are too low"; + break; + case CREATE_RAW_STATS_INVALID_DIFF: + message = "Character's stats difference is too high"; + break; + case CREATE_RAW_STATS_EQUAL_TO_ZERO: + message = "One stat is zero"; + break; + default: + message = "Unknown error"; + break; + } + new OkDialog("Error", message); + } break; - - case 0x006c: - switch (msg->readByte()) { - case 0: - errorMessage = "Access denied"; - break; - case 1: - errorMessage = "Cannot use this ID"; - break; - default: - errorMessage = "Unknown failure to select character"; - break; + case APMSG_CHAR_DELETE_RESPONSE: + { + int errMsg = msg->readByte(); + // Character deletion successful + if (errMsg == ERRMSG_OK) + { + delete mCharInfo->getEntry(); + mCharInfo->setEntry(0); + mCharInfo->unlock(); + n_character--; + new OkDialog("Info", "Player deleted"); } - mCharInfo->unlock(); + // Character deletion failed + else + { + std::string message = ""; + switch (errMsg) + { + case ERRMSG_NO_LOGIN: + message = "Not logged in"; + break; + case ERRMSG_INVALID_ARGUMENT: + message = "Selection out of range"; + break; + default: + message = "Unknown error"; + } + mCharInfo->unlock(); + new OkDialog("Error", message); + } + } break; - - case 0x006d: + case APMSG_CHAR_INFO: tempPlayer = readPlayerData(msg, slot); mCharInfo->unlock(); mCharInfo->select(slot); mCharInfo->setEntry(tempPlayer); n_character++; break; - - case 0x006e: - new OkDialog("Error", "Failed to create character"); - break; - - case 0x006f: - delete mCharInfo->getEntry(); - mCharInfo->setEntry(0); - mCharInfo->unlock(); - n_character--; - new OkDialog("Info", "Player deleted"); - break; - - case 0x0070: - mCharInfo->unlock(); - new OkDialog("Error", "Failed to delete character."); - break; - - case 0x0071: - player_node = mCharInfo->getEntry(); - map_path = msg->readString(16); - mLoginData->hostname = iptostring(msg->readLong()); - mLoginData->port = msg->readShort(); - mCharInfo->unlock(); - mCharInfo->select(0); - // Clear unselected players infos - do - { - LocalPlayer *tmp = mCharInfo->getEntry(); - if (tmp != player_node) - delete tmp; - mCharInfo->next(); - } while (mCharInfo->getPos()); - - state = CONNECTING_STATE; - break; - - case 0x0081: - switch (msg->readByte()) { - case 1: - errorMessage = "Map server offline"; - break; - case 3: - errorMessage = "Speed hack detected"; - break; - case 8: - errorMessage = "Duplicated login"; - break; - default: - errorMessage = "Unkown error with 0x0081"; - break; - } - mCharInfo->unlock(); - state = ERROR_STATE; - break; } } LocalPlayer* CharServerHandler::readPlayerData(MessageIn *msg, int &slot) { LocalPlayer *tempPlayer = new LocalPlayer(mLoginData->account_ID, 0, NULL); - tempPlayer->mCharId = msg->readLong(); - tempPlayer->mTotalWeight = 0; - tempPlayer->mMaxWeight = 0; - tempPlayer->mLastAttackTime = 0; - tempPlayer->mXp = msg->readLong(); - tempPlayer->mGp = msg->readLong(); - tempPlayer->mJobXp = msg->readLong(); - tempPlayer->mJobLevel = msg->readLong(); - msg->readLong(); // option - msg->readLong(); // karma - msg->readLong(); // manner - tempPlayer->mHp = msg->readShort(); - tempPlayer->mMaxHp = msg->readShort(); - tempPlayer->mMp = msg->readShort(); - tempPlayer->mMaxMp = msg->readShort(); - msg->readShort(); // speed - msg->readShort(); // class - tempPlayer->setHairStyle(msg->readShort()); - Uint16 weapon = msg->readShort(); - if (weapon == 11) - weapon = 2; - tempPlayer->setWeapon(weapon); - tempPlayer->mLevel = msg->readShort(); - msg->readShort(); // skill point - tempPlayer->setVisibleEquipment(3, msg->readShort()); // head bottom - msg->readShort(); // shield - tempPlayer->setVisibleEquipment(4, msg->readShort()); // head option top - tempPlayer->setVisibleEquipment(5, msg->readShort()); // head option mid - tempPlayer->setHairColor(msg->readShort()); - msg->readShort(); // unknown - tempPlayer->setName(msg->readString(24)); + slot = msg->readByte(); // character slot + tempPlayer->mName = msg->readString(); + tempPlayer->mSex = msg->readByte(); + tempPlayer->setHairStyle(msg->readByte()); + tempPlayer->setHairColor(msg->readByte()); + tempPlayer->mLevel = msg->readByte(); + tempPlayer->mMoney = msg->readShort(); for (int i = 0; i < 6; i++) { tempPlayer->mAttr[i] = msg->readByte(); } - slot = msg->readByte(); // character slot - msg->readByte(); // unknown - return tempPlayer; } |